Searched refs:DefaultMaterialSingleLightStruct (Results 1 – 4 of 4) sorted by relevance
73 …const RenderLight& currLight, const uint32_t shadowCount, DefaultMaterialSingleLightStruct* memLig… in CORE3D_BEGIN_NAMESPACE()
125 … reinterpret_cast<DefaultMaterialSingleLightStruct*>(data + RenderLightHelper::LIGHT_LIST_OFFSET); in ExecuteFrame()
1021 … reinterpret_cast<DefaultMaterialSingleLightStruct*>(data + RenderLightHelper::LIGHT_LIST_OFFSET); in UpdateLightBuffer()
279 struct DefaultMaterialSingleLightStruct { struct317 DefaultMaterialSingleLightStruct lights[CORE_DEFAULT_MATERIAL_MAX_LIGHT_COUNT]; argument