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Searched refs:DefaultMaterialSingleLightStruct (Results 1 – 4 of 4) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_light_helper.h73 …const RenderLight& currLight, const uint32_t shadowCount, DefaultMaterialSingleLightStruct* memLig… in CORE3D_BEGIN_NAMESPACE()
H A Drender_node_default_lights.cpp125 … reinterpret_cast<DefaultMaterialSingleLightStruct*>(data + RenderLightHelper::LIGHT_LIST_OFFSET); in ExecuteFrame()
H A Drender_node_default_camera_controller.cpp1021 … reinterpret_cast<DefaultMaterialSingleLightStruct*>(data + RenderLightHelper::LIGHT_LIST_OFFSET); in UpdateLightBuffer()
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/shaders/common/
H A D3d_dm_structures_common.h279 struct DefaultMaterialSingleLightStruct { struct
317 DefaultMaterialSingleLightStruct lights[CORE_DEFAULT_MATERIAL_MAX_LIGHT_COUNT]; argument