Searched refs:DetectState (Results 1 – 15 of 15) sorted by relevance
28 state_ = DetectState::DETECTED; in OnAccepted()49 state_ = DetectState::READY; in OnRejected()54 if (state_ == DetectState::READY) { in HandleTouchDownEvent()61 state_ = DetectState::DETECTING; in HandleTouchDownEvent()79 if (state_ == DetectState::DETECTING) { in HandleTouchUpEvent()81 } else if (state_ == DetectState::DETECTED) { in HandleTouchUpEvent()86 state_ = DetectState::READY; in HandleTouchUpEvent()91 if (state_ == DetectState::DETECTING) { in HandleTouchMoveEvent()106 if (state_ == DetectState::DETECTING) { in HandleTouchCancelEvent()109 state_ = DetectState::READY; in HandleTouchCancelEvent()[all …]
54 if (state_ == DetectState::READY) { in HandleTouchDownEvent()61 state_ = DetectState::DETECTING; in HandleTouchDownEvent()72 if (state_ == DetectState::READY) { in HandleTouchDownEvent()74 state_ = DetectState::DETECTING; in HandleTouchDownEvent()88 if (state_ != DetectState::DETECTED) { in HandleTouchUpEvent()107 if (state_ != DetectState::DETECTED) { in HandleTouchUpEvent()123 if (state_ == DetectState::READY) { in HandleTouchMoveEvent()162 if (state_ == DetectState::READY) { in HandleTouchMoveEvent()169 state_ = DetectState::DETECTED; in HandleTouchMoveEvent()180 if (state_ == DetectState::READY || state_ == DetectState::DETECTING) { in HandleTouchCancelEvent()[all …]
67 if (state_ == DetectState::READY) { in HandleTouchDownEvent()92 if (state_ == DetectState::READY) { in HandleTouchDownEvent()95 state_ = DetectState::DETECTING; in HandleTouchDownEvent()111 if (state_ == DetectState::READY) { in HandleTouchUpEvent()151 if (state_ != DetectState::DETECTED) { in HandleTouchUpEvent()153 state_ = DetectState::READY; in HandleTouchUpEvent()170 if (state_ == DetectState::READY) { in HandleTouchMoveEvent()220 if (state_ == DetectState::READY) { in HandleTouchMoveEvent()265 if (state_ == DetectState::READY || state_ == DetectState::DETECTING) { in HandleTouchCancelEvent()333 state_ = DetectState::READY; in Reset()[all …]
28 if (recognizer->GetDetectState() == DetectState::DETECTED) { in OnAccepted()45 if (recognizer->GetDetectState() == DetectState::READY) { in OnRejected()110 DetectState currState = recognizer->GetDetectState(); in IsRecognizeEnd()112 return (refereeState == RefereeState::SUCCEED && currState != DetectState::DETECTED) || in IsRecognizeEnd()120 if (state_ == DetectState::DETECTING) { in BatchAdjudicate()121 state_ = DetectState::DETECTED; in BatchAdjudicate()147 if (state_ == DetectState::DETECTING) { in BatchAdjudicate()157 if (state_ == DetectState::READY) { in AddToReferee()158 state_ = DetectState::DETECTING; in AddToReferee()161 if (state_ == DetectState::DETECTING) { in AddToReferee()[all …]
78 if (state_ == DetectState::READY) { in HandleTouchDownEvent()82 state_ = DetectState::DETECTING; in HandleTouchDownEvent()106 if (state_ == DetectState::READY) { in HandleTouchDownEvent()108 state_ = DetectState::DETECTING; in HandleTouchDownEvent()128 if (state_ == DetectState::READY) { in HandleTouchUpEvent()194 if (state_ == DetectState::READY) { in HandleTouchUpEvent()227 if (state_ == DetectState::READY) { in HandleTouchMoveEvent()261 if (state_ == DetectState::READY) { in HandleTouchMoveEvent()289 if (state_ == DetectState::READY || state_ == DetectState::DETECTING) { in HandleTouchCancelEvent()385 state_ = DetectState::READY; in Reset()[all …]
38 dragInfo.states_ = DetectState::DETECTED; in OnAccepted()69 iter->second.states_ = DetectState::READY; in OnRejected()89 if (dragInfo.states_ == DetectState::READY) { in HandleTouchDownEvent()94 dragInfo.states_ = DetectState::DETECTING; in HandleTouchDownEvent()111 if (dragInfo.states_ == DetectState::DETECTED) { in HandleTouchMoveEvent()126 } else if (dragInfo.states_ == DetectState::DETECTING) { in HandleTouchMoveEvent()152 if (dragInfo.states_ == DetectState::DETECTED) { in HandleTouchUpEvent()188 } else if (dragInfo.states_ == DetectState::DETECTING) { in HandleTouchUpEvent()191 dragInfo.states_ = DetectState::READY; in HandleTouchUpEvent()203 if (dragInfo.states_ == DetectState::DETECTED) { in HandleTouchCancelEvent()[all …]
50 if (state_ == DetectState::READY) { in HandleTouchDownEvent()55 state_ = DetectState::DETECTING; in HandleTouchDownEvent()69 if (state_ != DetectState::DETECTED) { in HandleTouchUpEvent()92 if (state_ == DetectState::READY) { in HandleTouchMoveEvent()101 if (state_ == DetectState::DETECTING) { in HandleTouchMoveEvent()105 state_ = DetectState::DETECTED; in HandleTouchMoveEvent()108 } else if (state_ == DetectState::DETECTED && refereeState_ == RefereeState::SUCCEED) { in HandleTouchMoveEvent()116 if (state_ == DetectState::READY || state_ == DetectState::DETECTING) { in HandleTouchCancelEvent()157 state_ = DetectState::READY; in Reset()
64 if (recognizer->GetDetectState() == DetectState::READY) { in OnRejected()103 if (activeRecognizer_ && activeRecognizer_->GetDetectState() != DetectState::DETECTED) { in HandleEvent()128 if (state_ == DetectState::DETECTED) { in BatchAdjudicate()157 tmpRecognizer->GetDetectState() == DetectState::DETECTED) { in BatchAdjudicate()159 state_ = DetectState::DETECTED; in BatchAdjudicate()176 if (state_ == DetectState::READY) { in AddToReferee()177 state_ = DetectState::DETECTING; in AddToReferee()180 if (state_ == DetectState::DETECTING) { in AddToReferee()206 state_ = DetectState::DETECTED; in AcceptSubGesture()220 state_ = DetectState::READY; in Reset()
81 if (state_ == DetectState::READY) { in HandleTouchDownEvent()86 state_ = DetectState::DETECTING; in HandleTouchDownEvent()107 if (state_ != DetectState::DETECTED) { in HandleTouchUpEvent()130 if (state_ == DetectState::DETECTED && refereeState_ == RefereeState::SUCCEED) { in HandleTouchMoveEvent()145 if (state_ == DetectState::READY || state_ == DetectState::DETECTING) { in HandleTouchCancelEvent()161 if (state_ == DetectState::DETECTING) { in HandleOverdueDeadline()163 state_ = DetectState::DETECTED; in HandleOverdueDeadline()269 state_ = DetectState::READY; in Reset()
66 if (recognizers_[activeIndex]->GetDetectState() == DetectState::DETECTED) { in OnPending()102 DetectState currState = curRecognizer->GetDetectState(); in HandleEvent()103 …if (curRecognizer->GetRefereeState() == RefereeState::SUCCEED && currState != DetectState::DETECTE… in HandleEvent()145 state_ = DetectState::DETECTED; in BatchAdjudicate()159 if (state_ == DetectState::READY) { in AddToReferee()160 state_ = DetectState::DETECTING; in AddToReferee()170 state_ = DetectState::READY; in Reset()
129 if (state_ == DetectState::READY) { in HandleTouchDownEvent()149 state_ = DetectState::DETECTING; in HandleTouchDownEvent()170 if (state_ == DetectState::READY) { in HandleTouchUpEvent()175 if (state_ == DetectState::DETECTED) { in HandleTouchUpEvent()192 state_ = DetectState::DETECTED; in HandleTouchUpEvent()201 state_ = DetectState::READY; in HandleTouchUpEvent()267 state_ = DetectState::READY; in Reset()
31 enum class DetectState { READY, DETECTING, DETECTED }; enum94 DetectState GetDetectState() const in GetDetectState()161 DetectState state_ { DetectState::READY };
96 if (GetChild()->GetDetectState() == DetectState::DETECTED) { in OnAccepted()134 state_ = DetectState::DETECTED; in BatchAdjudicate()145 state_ = DetectState::READY; in BatchAdjudicate()252 state_ = DetectState::READY; in CheckTimeout()
239 DetectState states_ { DetectState::READY };
302 if ((blockedMember)->GetDetectState() == DetectState::DETECTED) { in UnBlockGesture()