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Searched refs:DispatchIndirect (Results 1 – 7 of 7) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/api/render/nodecontext/
H A Dintf_render_command_list.h97 virtual void DispatchIndirect(const RenderHandle bufferHandle, const uint32_t offset) = 0;
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_node_compute_generic.cpp168 cmdList.DispatchIndirect(dr.buffer, 0); in ExecuteFrame()
H A Drender_node_shader_passes_generic.cpp317 cmdList.DispatchIndirect(dcHandle, dc.argsOffset); in ExecuteFrameCompute()
H A Drender_node_single_post_process.cpp360 cmdList.DispatchIndirect(dispatchResources.buffer, 0); in ExecuteSinglePostProcess()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Drender_command_list.h506 void DispatchIndirect(const RenderHandle bufferHandle, const uint32_t offset) override;
H A Drender_command_list.cpp671 void RenderCommandList::DispatchIndirect(const RenderHandle bufferHandle, const uint32_t offset) in DispatchIndirect() function in RenderCommandList
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_camera_single_post_process.cpp369 cmdList.DispatchIndirect(dispatchResources.buffer, 0); in ExecuteSinglePostProcess()