Searched refs:DistributedInputNodeManager (Results 1 – 5 of 5) sorted by relevance
38 DistributedInputNodeManager::DistributedInputNodeManager() : isInjectThreadCreated_(false), in DistributedInputNodeManager() function in OHOS::DistributedHardware::DistributedInput::DistributedInputNodeManager46 DistributedInputNodeManager::~DistributedInputNodeManager() in ~DistributedInputNodeManager()173 void DistributedInputNodeManager::DInputNodeManagerEventHandler::ProcessEvent( in ProcessEvent()201 void DistributedInputNodeManager::DInputNodeManagerEventHandler::ScanAllNode( in ScanAllNode()234 bool DistributedInputNodeManager::IsVirtualDev(int fd) in IsVirtualDev()408 int32_t DistributedInputNodeManager::GetVirtualTouchScreenFd() in GetVirtualTouchScreenFd()457 void DistributedInputNodeManager::StartInjectThread() in StartInjectThread()469 void DistributedInputNodeManager::StopInjectThread() in StopInjectThread()490 void DistributedInputNodeManager::InjectEvent() in InjectEvent()520 void DistributedInputNodeManager::UnregisterInjectEventCb() in UnregisterInjectEventCb()[all …]
32 inputNodeManager_ = std::make_unique<DistributedInputNodeManager>(); in DistributedInputInject()
53 class DistributedInputNodeManager {55 DistributedInputNodeManager();56 ~DistributedInputNodeManager();88 DistributedInputNodeManager *manager);98 DistributedInputNodeManager *nodeManagerObj_;
57 std::unique_ptr<DistributedInputNodeManager> inputNodeManager_;
200 …utedInputInject::GetInstance().inputNodeManager_ = std::make_unique<DistributedInputNodeManager>();306 …utedInputInject::GetInstance().inputNodeManager_ = std::make_unique<DistributedInputNodeManager>();355 …utedInputInject::GetInstance().inputNodeManager_ = std::make_unique<DistributedInputNodeManager>();441 …utedInputInject::GetInstance().inputNodeManager_ = std::make_unique<DistributedInputNodeManager>();