Home
last modified time | relevance | path

Searched refs:DrawIndirect (Results 1 – 7 of 7) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/api/render/nodecontext/
H A Dintf_render_command_list.h74 virtual void DrawIndirect(
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_node_shader_passes_generic.cpp250 cmdList.DrawIndirect(iaHandle, dc.argsOffset, 1U, 0U); in ExecuteFrameGraphics()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Drender_command_list.h500 …void DrawIndirect(const RenderHandle bufferHandle, const uint32_t offset, const uint32_t drawCount,
H A Drender_command_list.cpp578 void RenderCommandList::DrawIndirect( in DrawIndirect() function in RenderCommandList
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_depth_render_slot.cpp251 cmdList.DrawIndirect(iArgs.bufferHandle.GetHandle(), iArgs.bufferOffset, 1u, 0u); in RenderSubmeshes()
H A Drender_node_default_shadow_render_slot.cpp388 cmdList.DrawIndirect(iArgs.bufferHandle.GetHandle(), iArgs.bufferOffset, 1u, 0u); in RenderSubmeshes()
H A Drender_node_default_material_render_slot.cpp412 cmdList.DrawIndirect(iArgs.bufferHandle.GetHandle(), iArgs.bufferOffset, 1u, 0u); in RenderSubmeshes()