/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/ |
H A D | node_context_pso_manager.h | 69 const BASE_NS::array_view<const DynamicStateEnum> dynamicStates) override; 73 const BASE_NS::array_view<const DynamicStateEnum> dynamicStates) override; 77 const BASE_NS::array_view<const DynamicStateEnum> dynamicStates) override; 102 …const BASE_NS::array_view<const DynamicStateEnum> dynamicStates, const GraphicsState* graphicsStat… 135 BASE_NS::vector<DynamicStateEnum> dynamicStates;
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H A D | node_context_pso_manager.cpp | 70 const array_view<const DynamicStateEnum> dynamicStates, in HashGraphicsShader() 246 … const array_view<const DynamicStateEnum> dynamicStates, const GraphicsState* customGraphicsState) in GetGraphicsPsoHandleImpl() 320 const array_view<const DynamicStateEnum> dynamicStates) in GetGraphicsPsoHandle() 337 const array_view<const DynamicStateEnum> dynamicStates) in GetGraphicsPsoHandle() 346 const array_view<const DynamicStateEnum> dynamicStates) in GetGraphicsPsoHandle()
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/api/render/nodecontext/ |
H A D | intf_node_context_pso_manager.h | 80 const BASE_NS::array_view<const DynamicStateEnum> dynamicStates) = 0; 96 const BASE_NS::array_view<const DynamicStateEnum> dynamicStates) = 0; 112 const BASE_NS::array_view<const DynamicStateEnum> dynamicStates) = 0;
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/ |
H A D | pipeline_state_object_vk.h | 46 …const BASE_NS::array_view<const DynamicStateEnum> dynamicStates, const RenderPassDesc& renderPassD…
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H A D | device_vk.h | 166 …const BASE_NS::array_view<const DynamicStateEnum> dynamicStates, const RenderPassDesc& renderPassD…
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H A D | pipeline_state_object_vk.cpp | 178 const array_view<const DynamicStateEnum> dynamicStates, const RenderPassDesc& renderPassDesc, in GraphicsPipelineStateObjectVk()
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/ |
H A D | pipeline_state_object_gles.cpp | 101 DynamicStateFlags GetDynamicStateFlags(const array_view<const DynamicStateEnum> dynamicStates) in GetDynamicStateFlags() 155 const array_view<const DynamicStateEnum> dynamicStates, const RenderPassDesc& renderPassDesc, in GraphicsPipelineStateObjectGLES()
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H A D | pipeline_state_object_gles.h | 53 …const BASE_NS::array_view<const DynamicStateEnum> dynamicStates, const RenderPassDesc& renderPassD…
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H A D | device_gles.h | 157 …const BASE_NS::array_view<const DynamicStateEnum> dynamicStates, const RenderPassDesc& renderPassD…
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/ |
H A D | render_node_default_env.cpp | 58 constexpr DynamicStateEnum DYNAMIC_STATES[] = { CORE_DYNAMIC_STATE_ENUM_VIEWPORT, CORE_DYNAMIC_STAT… 59 constexpr DynamicStateEnum DYNAMIC_STATES_FSR[] = { CORE_DYNAMIC_STATE_ENUM_VIEWPORT, CORE_DYNAMIC_… 466 array_view<const DynamicStateEnum> RenderNodeDefaultEnv::GetDynamicStates() const in GetDynamicStates()
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H A D | render_node_default_env.h | 77 BASE_NS::array_view<const RENDER_NS::DynamicStateEnum> GetDynamicStates() const;
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H A D | render_copy_helper.cpp | 34 constexpr DynamicStateEnum DYNAMIC_STATES[] = { CORE_DYNAMIC_STATE_ENUM_VIEWPORT, CORE_DYNAMIC_STAT…
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H A D | render_node_default_material_render_slot.h | 211 BASE_NS::array_view<const RENDER_NS::DynamicStateEnum> GetDynamicStates() const;
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H A D | render_node_default_depth_render_slot.cpp | 56 constexpr DynamicStateEnum DYNAMIC_STATES[] = { CORE_DYNAMIC_STATE_ENUM_VIEWPORT, CORE_DYNAMIC_STAT… 472 …constexpr array_view<const DynamicStateEnum> dynamicStatesView { DYNAMIC_STATES, countof(DYNAMIC_S… in CreateNewPso()
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H A D | render_node_default_material_render_slot.cpp | 61 constexpr DynamicStateEnum DYNAMIC_STATES[] = { CORE_DYNAMIC_STATE_ENUM_VIEWPORT, CORE_DYNAMIC_STAT… 62 constexpr DynamicStateEnum DYNAMIC_STATES_FSR[] = { CORE_DYNAMIC_STATE_ENUM_VIEWPORT, CORE_DYNAMIC_… 891 array_view<const DynamicStateEnum> RenderNodeDefaultMaterialRenderSlot::GetDynamicStates() const in GetDynamicStates()
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H A D | render_node_default_shadows_blur.cpp | 44 constexpr DynamicStateEnum DYNAMIC_STATES[] = { CORE_DYNAMIC_STATE_ENUM_VIEWPORT, CORE_DYNAMIC_STAT…
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/node/ |
H A D | render_copy.cpp | 41 constexpr DynamicStateEnum DYNAMIC_STATES[] = { CORE_DYNAMIC_STATE_ENUM_VIEWPORT, CORE_DYNAMIC_STAT…
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H A D | render_node_back_buffer.cpp | 45 constexpr DynamicStateEnum DYNAMIC_STATES[] = { CORE_DYNAMIC_STATE_ENUM_VIEWPORT, CORE_DYNAMIC_STAT…
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H A D | render_node_fullscreen_generic.cpp | 161 …constexpr DynamicStateEnum dynamicStates[] = { CORE_DYNAMIC_STATE_ENUM_VIEWPORT, CORE_DYNAMIC_STAT… in GetPsoHandle()
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H A D | render_node_shader_passes_generic.cpp | 354 …constexpr DynamicStateEnum dynamicStates[] = { CORE_DYNAMIC_STATE_ENUM_VIEWPORT, CORE_DYNAMIC_STAT… in GetPsoHandleGraphics()
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H A D | render_motion_blur.cpp | 46 constexpr DynamicStateEnum DYNAMIC_STATES[] = { CORE_DYNAMIC_STATE_ENUM_VIEWPORT, CORE_DYNAMIC_STAT…
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H A D | render_blur.cpp | 40 constexpr DynamicStateEnum DYNAMIC_STATES[] = { CORE_DYNAMIC_STATE_ENUM_VIEWPORT, CORE_DYNAMIC_STAT…
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H A D | render_node_mip_chain_post_process.cpp | 46 constexpr DynamicStateEnum DYNAMIC_STATES[] = { CORE_DYNAMIC_STATE_ENUM_VIEWPORT, CORE_DYNAMIC_STAT…
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/device/ |
H A D | device.h | 228 …const BASE_NS::array_view<const DynamicStateEnum> dynamicStates, const RenderPassDesc& renderPassD…
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/ |
H A D | pipeline_state_desc.h | 721 enum DynamicStateEnum { enum
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