Searched refs:EGLDisplay_ (Results 1 – 2 of 2) sorted by relevance
48 if (!IsEGLContextInCurrentThread(EGLDisplay_, EGLContext_)) { in RetryEGLContext()63 EGLDisplay_ = eglGetDisplay(EGL_DEFAULT_DISPLAY); in InitializeEGLDisplay()64 if (EGLDisplay_ == EGL_NO_DISPLAY) { in InitializeEGLDisplay()70 if (!eglInitialize(EGLDisplay_, &eglMajVers, &eglMinVers)) { in InitializeEGLDisplay()71 EGLDisplay_ = EGL_NO_DISPLAY; in InitializeEGLDisplay()82 EGLConfig_ = EglManager::GetConfig(version, EGLDisplay_); in InitializeEGLDisplay()171 if (EGLDisplay_ == EGL_NO_DISPLAY) { in Deinit()175 eglDestroyContext(EGLDisplay_, EGLContext_); in Deinit()177 eglDestroySurface(EGLDisplay_, currentSurface_); in Deinit()180 eglTerminate(EGLDisplay_); in Deinit()[all …]
50 EglManager() : EGLDisplay_(EGL_NO_DISPLAY), EGLConfig_(nullptr), EGLContext_(EGL_NO_CONTEXT), in EglManager()60 EGLDisplay EGLDisplay_; variable