Searched refs:EosState (Results 1 – 2 of 2) sorted by relevance
23 class EosState : public State {25 …explicit EosState(StateId stateId, PlayExecutor& executor) : State(stateId, "EosState", executor) … in EosState() function27 ~EosState() override = default;
45 AddState(std::make_shared<EosState>(StateId::EOS, executor)); in StateMachine()