Searched refs:FOLLOW_HAND (Results 1 – 4 of 4) sorted by relevance
67 …dingState = paintProperty->GetRefreshAnimationState().value_or(RefreshAnimationState::FOLLOW_HAND); in UpdateContentModifier()69 case RefreshAnimationState::FOLLOW_HAND: in UpdateContentModifier()
27 FOLLOW_HAND = 1, enumerator
447 UpdateLoadingProgressStatus(RefreshAnimationState::FOLLOW_HAND, GetFollowRatio()); in HandleDragUpdate()664 case RefreshAnimationState::FOLLOW_HAND: in UpdateLoadingProgressStatus()860 UpdateLoadingProgressStatus(RefreshAnimationState::FOLLOW_HAND, GetFollowRatio()); in SpeedAnimationFinish()893 auto defaultValue = RefreshAnimationState::FOLLOW_HAND; in GetLoadingProgressStatus()953 UpdateLoadingProgressStatus(RefreshAnimationState::FOLLOW_HAND, 0.0f); in HandleDragStartLowVersion()1033 pattern->UpdateLoadingProgressStatus(RefreshAnimationState::FOLLOW_HAND, 0.0f); in LoadingProgressExit()
374 loadingProgressPaintProperty->UpdateRefreshAnimationState(RefreshAnimationState::FOLLOW_HAND);