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Searched refs:FOLLOW_HAND (Results 1 – 4 of 4) sorted by relevance

/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/loading_progress/
H A Dloading_progress_paint_method.h67 …dingState = paintProperty->GetRefreshAnimationState().value_or(RefreshAnimationState::FOLLOW_HAND); in UpdateContentModifier()
69 case RefreshAnimationState::FOLLOW_HAND: in UpdateContentModifier()
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/refresh/
H A Drefresh_animation_state.h27 FOLLOW_HAND = 1, enumerator
H A Drefresh_pattern.cpp447 UpdateLoadingProgressStatus(RefreshAnimationState::FOLLOW_HAND, GetFollowRatio()); in HandleDragUpdate()
664 case RefreshAnimationState::FOLLOW_HAND: in UpdateLoadingProgressStatus()
860 UpdateLoadingProgressStatus(RefreshAnimationState::FOLLOW_HAND, GetFollowRatio()); in SpeedAnimationFinish()
893 auto defaultValue = RefreshAnimationState::FOLLOW_HAND; in GetLoadingProgressStatus()
953 UpdateLoadingProgressStatus(RefreshAnimationState::FOLLOW_HAND, 0.0f); in HandleDragStartLowVersion()
1033 pattern->UpdateLoadingProgressStatus(RefreshAnimationState::FOLLOW_HAND, 0.0f); in LoadingProgressExit()
/ohos5.0/foundation/arkui/ace_engine/test/unittest/core/pattern/loading_progress/
H A Dloading_progress_test_ng.cpp374 loadingProgressPaintProperty->UpdateRefreshAnimationState(RefreshAnimationState::FOLLOW_HAND);