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Searched refs:FRAGMENT_CACHE (Results 1 – 2 of 2) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Ddevice_gles.h306 enum { VERTEX_CACHE = 0, FRAGMENT_CACHE = 1, COMPUTE_CACHE = 2, MAX_CACHES }; enumerator
H A Ddevice_gles.cpp1340 cache = &caches[DeviceGLES::FRAGMENT_CACHE].cache; in ReleaseShader()
1439 const auto& fEntry = CacheShader(DeviceGLES::FRAGMENT_CACHE, fragSource); in CacheProgram()