Searched refs:FRAGMENT_CACHE (Results 1 – 2 of 2) sorted by relevance
306 enum { VERTEX_CACHE = 0, FRAGMENT_CACHE = 1, COMPUTE_CACHE = 2, MAX_CACHES }; enumerator
1340 cache = &caches[DeviceGLES::FRAGMENT_CACHE].cache; in ReleaseShader()1439 const auto& fEntry = CacheShader(DeviceGLES::FRAGMENT_CACHE, fragSource); in CacheProgram()