Searched refs:FRT_GAME_BUFFER_TIME (Results 1 – 1 of 1) sorted by relevance
30 static const int64_t FRT_GAME_BUFFER_TIME = 2048; variable140 Rosen::FrameReport::GetInstance().SetLastSwapBufferTime(FRT_GAME_BUFFER_TIME);155 … ASSERT_TRUE(Rosen::FrameReport::GetInstance().dequeueBufferTime_.load() == FRT_GAME_BUFFER_TIME);157 Rosen::FrameReport::GetInstance().SetDequeueBufferTime(FRT_SURFACE_NAME, FRT_GAME_BUFFER_TIME);172 FRT_GAME_BUFFER_TIME);173 ASSERT_TRUE(Rosen::FrameReport::GetInstance().queueBufferTime_.load() == FRT_GAME_BUFFER_TIME);176 ASSERT_TRUE(Rosen::FrameReport::GetInstance().queueBufferTime_.load() == FRT_GAME_BUFFER_TIME);190 ASSERT_TRUE(Rosen::FrameReport::GetInstance().pendingBufferNum_.load() == FRT_GAME_BUFFER_TIME);192 Rosen::FrameReport::GetInstance().SetPendingBufferNum(FRT_SURFACE_NAME, FRT_GAME_BUFFER_TIME);193 ASSERT_TRUE(Rosen::FrameReport::GetInstance().pendingBufferNum_.load() == FRT_GAME_BUFFER_TIME);[all …]