Searched refs:FRT_GAME_PID (Results 1 – 1 of 1) sorted by relevance
23 static const int32_t FRT_GAME_PID = 1024; variable62 Rosen::FrameReport::GetInstance().SetGameScene(FRT_GAME_PID, FRT_GAME_BACKGROUND);65 Rosen::FrameReport::GetInstance().SetGameScene(FRT_GAME_PID, FRT_GAME_FOREGROUND);67 Rosen::FrameReport::GetInstance().SetGameScene(FRT_GAME_PID, FRT_GAME_SCHED);68 ASSERT_TRUE(Rosen::FrameReport::GetInstance().activelyPid_.load() == FRT_GAME_PID);70 Rosen::FrameReport::GetInstance().SetGameScene(FRT_GAME_PID, FRT_GAME_BACKGROUND);73 Rosen::FrameReport::GetInstance().SetGameScene(FRT_GAME_PID, FRT_GAME_ERROR_STATE);87 Rosen::FrameReport::GetInstance().SetGameScene(FRT_GAME_PID, FRT_GAME_BACKGROUND);91 Rosen::FrameReport::GetInstance().SetGameScene(FRT_GAME_PID, FRT_GAME_SCHED);109 result = Rosen::FrameReport::GetInstance().IsActiveGameWithPid(FRT_GAME_PID);[all …]