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Searched refs:FlexDirection (Results 1 – 25 of 405) sorted by relevance

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/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_v2/water_flow/
H A Drender_water_flow.cpp121 if (direction_ == FlexDirection::COLUMN || direction_ == FlexDirection::COLUMN_REVERSE) { in PerformLayout()
127 if (direction_ == FlexDirection::COLUMN || direction_ == FlexDirection::ROW) { in PerformLayout()
206 if (direction_ == FlexDirection::COLUMN || direction_ == FlexDirection::ROW) { in UpdateScrollPosition()
217 if (direction_ == FlexDirection::COLUMN || direction_ == FlexDirection::ROW) { in UpdateScrollPosition()
582 if (direction_ == FlexDirection::COLUMN || direction_ == FlexDirection::ROW) { in UpdateCacheItems()
831 if (direction_ == FlexDirection::COLUMN || direction_ == FlexDirection::ROW) { in ScrollToIndex()
1148 if (direction_ == FlexDirection::COLUMN || direction_ == FlexDirection::ROW) { in CheckReachHead()
1172 if (direction_ == FlexDirection::COLUMN || direction_ == FlexDirection::ROW) { in CheckReachTail()
1197 if (direction_ == FlexDirection::COLUMN || direction_ == FlexDirection::ROW) { in AdjustViewPort()
1220 if (direction_ == FlexDirection::COLUMN || direction_ == FlexDirection::ROW) { in GetTailPos()
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H A Dwater_flow_component.h40 void SetLayoutDirection(FlexDirection direction);
65 FlexDirection GetDirection() const in GetDirection()
131 FlexDirection direction_ = FlexDirection::COLUMN;
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/waterflow/
H A Dwater_flow_layout_property.h50 auto axis = propWaterflowDirection_.value_or(FlexDirection::COLUMN); in GetAxis()
51 … return (axis == FlexDirection::COLUMN || axis == FlexDirection::COLUMN_REVERSE) ? Axis::VERTICAL in GetAxis()
57 auto axis = propWaterflowDirection_.value_or(FlexDirection::COLUMN); in IsReverse()
59 …return (!isRtl && (axis == FlexDirection::COLUMN_REVERSE || axis == FlexDirection::ROW_REVERSE)) || in IsReverse()
60 (isRtl && (axis == FlexDirection::COLUMN_REVERSE || axis == FlexDirection::ROW)); in IsReverse()
65 auto axis = propWaterflowDirection_.value_or(FlexDirection::COLUMN); in IsVerticalReverse()
66 return axis == FlexDirection::COLUMN_REVERSE; in IsVerticalReverse()
90 ACE_DEFINE_PROPERTY_ITEM_FUNC_WITHOUT_GROUP(WaterflowDirection, FlexDirection);
91 void OnWaterflowDirectionUpdate(FlexDirection /* WaterflowDirection */) const in OnWaterflowDirectionUpdate() argument
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/flex/
H A Dflex_layout_algorithm.cpp47 FlexDirection FlipAxis(FlexDirection direction) in FlipAxis()
49 if (direction == FlexDirection::ROW || direction == FlexDirection::ROW_REVERSE) { in FlipAxis()
52 return FlexDirection::ROW; in FlipAxis()
61 case FlexDirection::ROW: in IsStartTopLeft()
74 FlexDirection ReverseFlexDirection(FlexDirection direction) in ReverseFlexDirection()
92 if (direction == FlexDirection::ROW || direction == FlexDirection::ROW_REVERSE) { in GetCrossAxisSizeHelper()
100 if (direction == FlexDirection::ROW || direction == FlexDirection::ROW_REVERSE) { in GetMainAxisSizeHelper()
109 if (direction == FlexDirection::ROW || direction == FlexDirection::ROW_REVERSE) { in GetCalcSizeHelper()
121 return direction == FlexDirection::ROW || direction == FlexDirection::ROW_REVERSE; in IsHorizontal()
146 if (direction == FlexDirection::ROW || direction == FlexDirection::ROW_REVERSE) { in UpdateChildLayoutConstrainByFlexBasis()
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H A Dflex_model_ng.cpp42 ACE_UPDATE_LAYOUT_PROPERTY(FlexLayoutProperty, FlexDirection, FlexDirection::ROW); in CreateFlexRow()
93 layoutProperty->UpdateFlexDirection(FlexDirection::ROW); in CreateFrameNode()
99 void FlexModelNG::SetDirection(FlexDirection direction) in SetDirection()
101 ACE_UPDATE_LAYOUT_PROPERTY(FlexLayoutProperty, FlexDirection, direction); in SetDirection()
171 … ACE_UPDATE_NODE_LAYOUT_PROPERTY(FlexLayoutProperty, FlexDirection, FlexDirection::ROW, frameNode); in SetFlexRow()
190 void FlexModelNG::SetFlexDirection(FrameNode* frameNode, FlexDirection value) in SetFlexDirection()
192 ACE_UPDATE_NODE_LAYOUT_PROPERTY(FlexLayoutProperty, FlexDirection, value, frameNode); in SetFlexDirection()
251 FlexDirection value = FlexDirection::ROW; in GetFlexDirection()
252 …ACE_GET_NODE_LAYOUT_PROPERTY_WITH_DEFAULT_VALUE(FlexLayoutProperty, FlexDirection, value, frameNod… in GetFlexDirection()
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components/flex/
H A Drender_flex.cpp28 inline FlexDirection FlipAxis(FlexDirection direction) in FlipAxis()
30 if (direction == FlexDirection::ROW || direction == FlexDirection::ROW_REVERSE) { in FlipAxis()
33 return FlexDirection::ROW; in FlipAxis()
171 if (direction_ == FlexDirection::ROW || direction_ == FlexDirection::ROW_REVERSE) { in MakeStretchInnerLayoutParam()
190 if (direction_ == FlexDirection::ROW || direction_ == FlexDirection::ROW_REVERSE) { in MakeLayoutParamWithLimit()
739 if (direction_ == FlexDirection::ROW || direction_ == FlexDirection::ROW_REVERSE) { in PlaceChildren()
877 if (direction_ == FlexDirection::ROW || direction_ == FlexDirection::ROW_REVERSE) { in GetBaselineDistance()
981 (direction_ == FlexDirection::ROW || direction_ == FlexDirection::ROW_REVERSE)) { in ResizeByItem()
1028 if (direction_ == FlexDirection::ROW || direction_ == FlexDirection::ROW_REVERSE) { in GetMainSize()
1046 if (direction_ == FlexDirection::ROW || direction_ == FlexDirection::ROW_REVERSE) { in GetCrossSize()
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H A Dflex_component.h32 FlexComponent(FlexDirection direction, FlexAlign mainAxisAlign, FlexAlign crossAxisAlign, in FlexComponent()
49 FlexDirection GetDirection() const in GetDirection()
54 void SetDirection(FlexDirection direction) in SetDirection()
191 FlexDirection direction_ = FlexDirection::ROW;
215 : FlexComponent(FlexDirection::ROW, mainAxisAlign, crossAxisAlign, children) in RowComponent()
230 : FlexComponent(FlexDirection::COLUMN, mainAxisAlign, crossAxisAlign, children) in ColumnComponent()
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components/list/
H A Dlayout_manager.cpp25 const std::map<bool, std::map<FlexDirection, std::map<bool, std::map<bool, KeyDirection>>>> DIRECTI…
28 { FlexDirection::ROW,
34 { FlexDirection::COLUMN,
40 { FlexDirection::ROW_REVERSE,
46 { FlexDirection::COLUMN_REVERSE,
56 { FlexDirection::ROW,
62 { FlexDirection::COLUMN,
68 { FlexDirection::ROW_REVERSE,
74 { FlexDirection::COLUMN_REVERSE,
H A Drender_list_item_group.h40 void ChangeDirection(FlexDirection direction);
78 …return (direction_ == FlexDirection::ROW || direction_ == FlexDirection::ROW_REVERSE) ? size.Width… in GetMainSize()
95 return (direction_ == FlexDirection::ROW || direction_ == FlexDirection::ROW_REVERSE) in MakeValue()
102 …return (direction_ == FlexDirection::ROW || direction_ == FlexDirection::ROW_REVERSE) ? size.Heigh… in GetCrossSize()
131 FlexDirection direction_ = FlexDirection::COLUMN;
H A Dlist_item_group_component.h92 void SetDirection(FlexDirection direction) in SetDirection()
97 FlexDirection GetDirection() const in GetDirection()
119 FlexDirection direction_ = FlexDirection::COLUMN;
H A Drender_list_item_group.cpp76 if (direction_ == FlexDirection::COLUMN) { in GetRotateAngle()
78 } else if (direction_ == FlexDirection::COLUMN_REVERSE) { in GetRotateAngle()
80 } else if (direction_ == FlexDirection::ROW) { in GetRotateAngle()
93 if (direction_ == FlexDirection::ROW || direction_ == FlexDirection::ROW_REVERSE) { in MakeInnerLayoutParam()
117 … if (direction_ == FlexDirection::COLUMN || direction_ == FlexDirection::COLUMN_REVERSE) { in AddArrowImage()
232 …if ((rightToLeft_ && direction_ == FlexDirection::ROW) || direction_ == FlexDirection::ROW_REVERSE… in LayoutExpandableList()
233 direction_ == FlexDirection::COLUMN_REVERSE) { in LayoutExpandableList()
303 …if ((rightToLeft_ && direction_ == FlexDirection::ROW) || direction_ == FlexDirection::ROW_REVERSE… in PerformLayout()
304 direction_ == FlexDirection::COLUMN_REVERSE) { in PerformLayout()
541 void RenderListItemGroup::ChangeDirection(FlexDirection direction) in ChangeDirection()
H A Drender_list.h140 return direction_ == FlexDirection::ROW || direction_ == FlexDirection::ROW_REVERSE; in IsRowDirection()
176 FlexDirection GetDirection() const in GetDirection()
350 …return !chainAnimation_ && (direction_ == FlexDirection::COLUMN || direction_ == FlexDirection::CO… in SupportStickyItem()
453 return direction_ == FlexDirection::COLUMN || direction_ == FlexDirection::COLUMN_REVERSE; in IsVertical()
548 FlexDirection direction_ { FlexDirection::COLUMN };
H A Dlayout_manager.h44 extern const std::map<bool, std::map<FlexDirection, std::map<bool, std::map<bool, KeyDirection>>>> …
125 return (rightToLeft_ && direction_ == FlexDirection::ROW) in IsRowReverse()
126 || (!rightToLeft_ && direction_ == FlexDirection::ROW_REVERSE); in IsRowReverse()
131 return direction_ == FlexDirection::COLUMN_REVERSE; in IsColReverse()
295 FlexDirection direction_ { FlexDirection::COLUMN };
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/blank/
H A Dblank_pattern.cpp38 FlexDirection GetFlexDirection(const RefPtr<UINode>& node) in GetFlexDirection()
42 return FlexDirection::ROW; in GetFlexDirection()
45 return FlexDirection::COLUMN; in GetFlexDirection()
48 return FlexDirection::ROW; in GetFlexDirection()
51 CHECK_NULL_RETURN(frameNode, FlexDirection::ROW); in GetFlexDirection()
53 CHECK_NULL_RETURN(layoutProperty, FlexDirection::ROW); in GetFlexDirection()
54 return layoutProperty->GetFlexDirection().value_or(FlexDirection::ROW); in GetFlexDirection()
94 auto isParentRow = GetFlexDirection(parent) == FlexDirection::ROW; in BeforeCreateLayoutWrapper()
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components/grid/
H A Drender_grid.cpp45 { FlexDirection::ROW,
51 { FlexDirection::COLUMN,
57 { FlexDirection::ROW_REVERSE,
63 { FlexDirection::COLUMN_REVERSE,
107 case FlexDirection::ROW: in LimitOffset()
119 case FlexDirection::COLUMN: in LimitOffset()
219 if (direction_ == FlexDirection::COLUMN || direction_ == FlexDirection::COLUMN_REVERSE) { in Update()
305 case FlexDirection::ROW: in GetChildOffset()
308 case FlexDirection::COLUMN: in GetChildOffset()
822 case FlexDirection::ROW: in RequestChildIfNeeded()
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H A Dgrid_component.h45 void SetDirection(FlexDirection direction);
65 FlexDirection GetDirection() const in GetDirection()
147 FlexDirection direction_ { FlexDirection::COLUMN };
/ohos5.0/foundation/arkui/ace_engine/frameworks/bridge/common/dom/
H A Ddom_div.cpp110 grid_->SetDirection(FlexDirection::COLUMN); in CreateOrUpdateGrid()
112 grid_->SetDirection(FlexDirection::ROW); in CreateOrUpdateGrid()
116 grid_->SetDirection(FlexDirection::COLUMN_REVERSE); in CreateOrUpdateGrid()
118 grid_->SetDirection(FlexDirection::ROW); in CreateOrUpdateGrid()
120 grid_->SetDirection(FlexDirection::ROW_REVERSE); in CreateOrUpdateGrid()
122 grid_->SetDirection(FlexDirection::COLUMN); in CreateOrUpdateGrid()
180 bool isColumn = flexDirection_ == FlexDirection::COLUMN; in CreateOrUpdateFlex()
186 if (((flexDirection_ == FlexDirection::ROW || flexDirection_ == FlexDirection::ROW_REVERSE) && in CreateOrUpdateFlex()
188 … ((flexDirection_ == FlexDirection::COLUMN || flexDirection_ == FlexDirection::COLUMN_REVERSE) && in CreateOrUpdateFlex()
194 if (((flexDirection_ == FlexDirection::ROW || flexDirection_ == FlexDirection::ROW_REVERSE) && in CreateOrUpdateFlex()
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H A Ddom_reflect_map.h27 const std::map<std::string, FlexDirection> FlexDirectionMap = {
28 { DOM_FLEX_COLUMN, FlexDirection::COLUMN },
29 { DOM_FLEX_ROW, FlexDirection::ROW },
30 { DOM_FLEX_COLUMN_REVERSE, FlexDirection::COLUMN_REVERSE },
31 { DOM_FLEX_ROW_REVERSE, FlexDirection::ROW_REVERSE }
H A Ddom_stack.cpp61 stack.direction_ = FlexDirection::COLUMN; in GetAxisOffset()
63 stack.direction_ = FlexDirection::COLUMN_REVERSE; in GetAxisOffset()
65 stack.direction_ = FlexDirection::ROW_REVERSE; in GetAxisOffset()
67 stack.direction_ = FlexDirection::ROW; in GetAxisOffset()
96 if (FlexDirection::COLUMN == direction_) { in PrepareSpecializedComponent()
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/grid/
H A Dgrid_layout_property.cpp72 auto gridDirection = propGridDirection_.value_or(FlexDirection::ROW); in GetGridDirectionStr()
74 case FlexDirection::ROW: in GetGridDirectionStr()
76 case FlexDirection::ROW_REVERSE: in GetGridDirectionStr()
78 case FlexDirection::COLUMN: in GetGridDirectionStr()
80 case FlexDirection::COLUMN_REVERSE: in GetGridDirectionStr()
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/grid/grid_adaptive/
H A Dgrid_adaptive_layout_algorithm.cpp38 auto layoutDirection = gridLayoutProperty->GetGridDirection().value_or(FlexDirection::ROW); in Measure()
39 …auto axis = (layoutDirection == FlexDirection::ROW || layoutDirection == FlexDirection::ROW_REVERS… in Measure()
177 auto layoutDirection = layoutProperty->GetGridDirection().value_or(FlexDirection::ROW); in CalculateChildOffset()
186 case FlexDirection::ROW: in CalculateChildOffset()
190 case FlexDirection::ROW_REVERSE: in CalculateChildOffset()
194 case FlexDirection::COLUMN: in CalculateChildOffset()
198 case FlexDirection::COLUMN_REVERSE: in CalculateChildOffset()
/ohos5.0/foundation/arkui/ace_engine/advanced_ui_component/composelistitem/source/
H A Dcomposelistitem.ets143 @Prop itemDirection: FlexDirection;
693 @State containerDirection: FlexDirection = FlexDirection.Row;
694 @State contentItemDirection: FlexDirection = FlexDirection.Row;
771 return FlexDirection.Column;
773 return FlexDirection.Row;
778 return FlexDirection.Row;
781 return FlexDirection.Column;
783 return FlexDirection.Row;
785 return FlexDirection.Column;
788 return FlexDirection.Row;
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/ohos5.0/docs/zh-cn/application-dev/reference/apis-arkui/arkui-ts/
H A Dts-canvasrenderingcontext2d.md67 …Flex({ direction: FlexDirection.Column, alignItems: ItemAlign.Center, justifyContent: FlexAlign.Ce…
144 …Flex({ direction: FlexDirection.Column, alignItems: ItemAlign.Center, justifyContent: FlexAlign.Ce…
174 …Flex({ direction: FlexDirection.Column, alignItems: ItemAlign.Center, justifyContent: FlexAlign.Ce…
204 …Flex({ direction: FlexDirection.Column, alignItems: ItemAlign.Center, justifyContent: FlexAlign.Ce…
236 …Flex({ direction: FlexDirection.Column, alignItems: ItemAlign.Center, justifyContent: FlexAlign.Ce…
270 …Flex({ direction: FlexDirection.Column, alignItems: ItemAlign.Center, justifyContent: FlexAlign.Ce…
305 …Flex({ direction: FlexDirection.Column, alignItems: ItemAlign.Center, justifyContent: FlexAlign.Ce…
340 …Flex({ direction: FlexDirection.Column, alignItems: ItemAlign.Center, justifyContent: FlexAlign.Ce…
372 …Flex({ direction: FlexDirection.Column, alignItems: ItemAlign.Center, justifyContent: FlexAlign.Ce…
415 …Flex({ direction: FlexDirection.Column, alignItems: ItemAlign.Center, justifyContent: FlexAlign.Ce…
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/ohos5.0/foundation/arkui/ace_engine/frameworks/bridge/declarative_frontend/jsview/models/
H A Dflex_model_impl.cpp30 FlexDirection::ROW, FlexAlign::FLEX_START, FlexAlign::STRETCH, children); in CreateFlexRow()
53 …if (flex->GetDirection() == FlexDirection::ROW || flex->GetDirection() == FlexDirection::ROW_REVER… in SetFlexWidth()
73 …if (flex->GetDirection() == FlexDirection::COLUMN || flex->GetDirection() == FlexDirection::COLUMN… in SetFlexHeight()
132 void FlexModelImpl::SetDirection(FlexDirection direction) in SetDirection()
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_v2/inspector/
H A Dutils.h121 inline std::string ConvertFlexDirectionToStirng(FlexDirection direction) in ConvertFlexDirectionToStirng()
123 if (direction == FlexDirection::ROW) { in ConvertFlexDirectionToStirng()
125 } else if (direction == FlexDirection::ROW_REVERSE) { in ConvertFlexDirectionToStirng()
127 } else if (direction == FlexDirection::COLUMN) { in ConvertFlexDirectionToStirng()
134 inline FlexDirection ConvertStringToFlexDirection(const std::string& str) in ConvertStringToFlexDirection()
136 static const std::unordered_map<std::string, FlexDirection> uMap { in ConvertStringToFlexDirection()
137 { "FlexDirection.Row", FlexDirection::ROW }, in ConvertStringToFlexDirection()
138 { "FlexDirection.RowReverse", FlexDirection::ROW_REVERSE }, in ConvertStringToFlexDirection()
139 { "FlexDirection.Column", FlexDirection::COLUMN }, in ConvertStringToFlexDirection()
140 { "FlexDirection.ColumnReverse", FlexDirection::COLUMN_REVERSE }, in ConvertStringToFlexDirection()
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