/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_v2/water_flow/ |
H A D | render_water_flow.cpp | 121 if (direction_ == FlexDirection::COLUMN || direction_ == FlexDirection::COLUMN_REVERSE) { in PerformLayout() 127 if (direction_ == FlexDirection::COLUMN || direction_ == FlexDirection::ROW) { in PerformLayout() 206 if (direction_ == FlexDirection::COLUMN || direction_ == FlexDirection::ROW) { in UpdateScrollPosition() 217 if (direction_ == FlexDirection::COLUMN || direction_ == FlexDirection::ROW) { in UpdateScrollPosition() 582 if (direction_ == FlexDirection::COLUMN || direction_ == FlexDirection::ROW) { in UpdateCacheItems() 831 if (direction_ == FlexDirection::COLUMN || direction_ == FlexDirection::ROW) { in ScrollToIndex() 1148 if (direction_ == FlexDirection::COLUMN || direction_ == FlexDirection::ROW) { in CheckReachHead() 1172 if (direction_ == FlexDirection::COLUMN || direction_ == FlexDirection::ROW) { in CheckReachTail() 1197 if (direction_ == FlexDirection::COLUMN || direction_ == FlexDirection::ROW) { in AdjustViewPort() 1220 if (direction_ == FlexDirection::COLUMN || direction_ == FlexDirection::ROW) { in GetTailPos() [all …]
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H A D | water_flow_component.h | 40 void SetLayoutDirection(FlexDirection direction); 65 FlexDirection GetDirection() const in GetDirection() 131 FlexDirection direction_ = FlexDirection::COLUMN;
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/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/waterflow/ |
H A D | water_flow_layout_property.h | 50 auto axis = propWaterflowDirection_.value_or(FlexDirection::COLUMN); in GetAxis() 51 … return (axis == FlexDirection::COLUMN || axis == FlexDirection::COLUMN_REVERSE) ? Axis::VERTICAL in GetAxis() 57 auto axis = propWaterflowDirection_.value_or(FlexDirection::COLUMN); in IsReverse() 59 …return (!isRtl && (axis == FlexDirection::COLUMN_REVERSE || axis == FlexDirection::ROW_REVERSE)) || in IsReverse() 60 (isRtl && (axis == FlexDirection::COLUMN_REVERSE || axis == FlexDirection::ROW)); in IsReverse() 65 auto axis = propWaterflowDirection_.value_or(FlexDirection::COLUMN); in IsVerticalReverse() 66 return axis == FlexDirection::COLUMN_REVERSE; in IsVerticalReverse() 90 ACE_DEFINE_PROPERTY_ITEM_FUNC_WITHOUT_GROUP(WaterflowDirection, FlexDirection); 91 void OnWaterflowDirectionUpdate(FlexDirection /* WaterflowDirection */) const in OnWaterflowDirectionUpdate() argument
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/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/flex/ |
H A D | flex_layout_algorithm.cpp | 47 FlexDirection FlipAxis(FlexDirection direction) in FlipAxis() 49 if (direction == FlexDirection::ROW || direction == FlexDirection::ROW_REVERSE) { in FlipAxis() 52 return FlexDirection::ROW; in FlipAxis() 61 case FlexDirection::ROW: in IsStartTopLeft() 74 FlexDirection ReverseFlexDirection(FlexDirection direction) in ReverseFlexDirection() 92 if (direction == FlexDirection::ROW || direction == FlexDirection::ROW_REVERSE) { in GetCrossAxisSizeHelper() 100 if (direction == FlexDirection::ROW || direction == FlexDirection::ROW_REVERSE) { in GetMainAxisSizeHelper() 109 if (direction == FlexDirection::ROW || direction == FlexDirection::ROW_REVERSE) { in GetCalcSizeHelper() 121 return direction == FlexDirection::ROW || direction == FlexDirection::ROW_REVERSE; in IsHorizontal() 146 if (direction == FlexDirection::ROW || direction == FlexDirection::ROW_REVERSE) { in UpdateChildLayoutConstrainByFlexBasis() [all …]
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H A D | flex_model_ng.cpp | 42 ACE_UPDATE_LAYOUT_PROPERTY(FlexLayoutProperty, FlexDirection, FlexDirection::ROW); in CreateFlexRow() 93 layoutProperty->UpdateFlexDirection(FlexDirection::ROW); in CreateFrameNode() 99 void FlexModelNG::SetDirection(FlexDirection direction) in SetDirection() 101 ACE_UPDATE_LAYOUT_PROPERTY(FlexLayoutProperty, FlexDirection, direction); in SetDirection() 171 … ACE_UPDATE_NODE_LAYOUT_PROPERTY(FlexLayoutProperty, FlexDirection, FlexDirection::ROW, frameNode); in SetFlexRow() 190 void FlexModelNG::SetFlexDirection(FrameNode* frameNode, FlexDirection value) in SetFlexDirection() 192 ACE_UPDATE_NODE_LAYOUT_PROPERTY(FlexLayoutProperty, FlexDirection, value, frameNode); in SetFlexDirection() 251 FlexDirection value = FlexDirection::ROW; in GetFlexDirection() 252 …ACE_GET_NODE_LAYOUT_PROPERTY_WITH_DEFAULT_VALUE(FlexLayoutProperty, FlexDirection, value, frameNod… in GetFlexDirection()
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/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components/flex/ |
H A D | render_flex.cpp | 28 inline FlexDirection FlipAxis(FlexDirection direction) in FlipAxis() 30 if (direction == FlexDirection::ROW || direction == FlexDirection::ROW_REVERSE) { in FlipAxis() 33 return FlexDirection::ROW; in FlipAxis() 171 if (direction_ == FlexDirection::ROW || direction_ == FlexDirection::ROW_REVERSE) { in MakeStretchInnerLayoutParam() 190 if (direction_ == FlexDirection::ROW || direction_ == FlexDirection::ROW_REVERSE) { in MakeLayoutParamWithLimit() 739 if (direction_ == FlexDirection::ROW || direction_ == FlexDirection::ROW_REVERSE) { in PlaceChildren() 877 if (direction_ == FlexDirection::ROW || direction_ == FlexDirection::ROW_REVERSE) { in GetBaselineDistance() 981 (direction_ == FlexDirection::ROW || direction_ == FlexDirection::ROW_REVERSE)) { in ResizeByItem() 1028 if (direction_ == FlexDirection::ROW || direction_ == FlexDirection::ROW_REVERSE) { in GetMainSize() 1046 if (direction_ == FlexDirection::ROW || direction_ == FlexDirection::ROW_REVERSE) { in GetCrossSize() [all …]
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H A D | flex_component.h | 32 FlexComponent(FlexDirection direction, FlexAlign mainAxisAlign, FlexAlign crossAxisAlign, in FlexComponent() 49 FlexDirection GetDirection() const in GetDirection() 54 void SetDirection(FlexDirection direction) in SetDirection() 191 FlexDirection direction_ = FlexDirection::ROW; 215 : FlexComponent(FlexDirection::ROW, mainAxisAlign, crossAxisAlign, children) in RowComponent() 230 : FlexComponent(FlexDirection::COLUMN, mainAxisAlign, crossAxisAlign, children) in ColumnComponent()
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/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components/list/ |
H A D | layout_manager.cpp | 25 const std::map<bool, std::map<FlexDirection, std::map<bool, std::map<bool, KeyDirection>>>> DIRECTI… 28 { FlexDirection::ROW, 34 { FlexDirection::COLUMN, 40 { FlexDirection::ROW_REVERSE, 46 { FlexDirection::COLUMN_REVERSE, 56 { FlexDirection::ROW, 62 { FlexDirection::COLUMN, 68 { FlexDirection::ROW_REVERSE, 74 { FlexDirection::COLUMN_REVERSE,
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H A D | render_list_item_group.h | 40 void ChangeDirection(FlexDirection direction); 78 …return (direction_ == FlexDirection::ROW || direction_ == FlexDirection::ROW_REVERSE) ? size.Width… in GetMainSize() 95 return (direction_ == FlexDirection::ROW || direction_ == FlexDirection::ROW_REVERSE) in MakeValue() 102 …return (direction_ == FlexDirection::ROW || direction_ == FlexDirection::ROW_REVERSE) ? size.Heigh… in GetCrossSize() 131 FlexDirection direction_ = FlexDirection::COLUMN;
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H A D | list_item_group_component.h | 92 void SetDirection(FlexDirection direction) in SetDirection() 97 FlexDirection GetDirection() const in GetDirection() 119 FlexDirection direction_ = FlexDirection::COLUMN;
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H A D | render_list_item_group.cpp | 76 if (direction_ == FlexDirection::COLUMN) { in GetRotateAngle() 78 } else if (direction_ == FlexDirection::COLUMN_REVERSE) { in GetRotateAngle() 80 } else if (direction_ == FlexDirection::ROW) { in GetRotateAngle() 93 if (direction_ == FlexDirection::ROW || direction_ == FlexDirection::ROW_REVERSE) { in MakeInnerLayoutParam() 117 … if (direction_ == FlexDirection::COLUMN || direction_ == FlexDirection::COLUMN_REVERSE) { in AddArrowImage() 232 …if ((rightToLeft_ && direction_ == FlexDirection::ROW) || direction_ == FlexDirection::ROW_REVERSE… in LayoutExpandableList() 233 direction_ == FlexDirection::COLUMN_REVERSE) { in LayoutExpandableList() 303 …if ((rightToLeft_ && direction_ == FlexDirection::ROW) || direction_ == FlexDirection::ROW_REVERSE… in PerformLayout() 304 direction_ == FlexDirection::COLUMN_REVERSE) { in PerformLayout() 541 void RenderListItemGroup::ChangeDirection(FlexDirection direction) in ChangeDirection()
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H A D | render_list.h | 140 return direction_ == FlexDirection::ROW || direction_ == FlexDirection::ROW_REVERSE; in IsRowDirection() 176 FlexDirection GetDirection() const in GetDirection() 350 …return !chainAnimation_ && (direction_ == FlexDirection::COLUMN || direction_ == FlexDirection::CO… in SupportStickyItem() 453 return direction_ == FlexDirection::COLUMN || direction_ == FlexDirection::COLUMN_REVERSE; in IsVertical() 548 FlexDirection direction_ { FlexDirection::COLUMN };
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H A D | layout_manager.h | 44 extern const std::map<bool, std::map<FlexDirection, std::map<bool, std::map<bool, KeyDirection>>>> … 125 return (rightToLeft_ && direction_ == FlexDirection::ROW) in IsRowReverse() 126 || (!rightToLeft_ && direction_ == FlexDirection::ROW_REVERSE); in IsRowReverse() 131 return direction_ == FlexDirection::COLUMN_REVERSE; in IsColReverse() 295 FlexDirection direction_ { FlexDirection::COLUMN };
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/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/blank/ |
H A D | blank_pattern.cpp | 38 FlexDirection GetFlexDirection(const RefPtr<UINode>& node) in GetFlexDirection() 42 return FlexDirection::ROW; in GetFlexDirection() 45 return FlexDirection::COLUMN; in GetFlexDirection() 48 return FlexDirection::ROW; in GetFlexDirection() 51 CHECK_NULL_RETURN(frameNode, FlexDirection::ROW); in GetFlexDirection() 53 CHECK_NULL_RETURN(layoutProperty, FlexDirection::ROW); in GetFlexDirection() 54 return layoutProperty->GetFlexDirection().value_or(FlexDirection::ROW); in GetFlexDirection() 94 auto isParentRow = GetFlexDirection(parent) == FlexDirection::ROW; in BeforeCreateLayoutWrapper()
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/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components/grid/ |
H A D | render_grid.cpp | 45 { FlexDirection::ROW, 51 { FlexDirection::COLUMN, 57 { FlexDirection::ROW_REVERSE, 63 { FlexDirection::COLUMN_REVERSE, 107 case FlexDirection::ROW: in LimitOffset() 119 case FlexDirection::COLUMN: in LimitOffset() 219 if (direction_ == FlexDirection::COLUMN || direction_ == FlexDirection::COLUMN_REVERSE) { in Update() 305 case FlexDirection::ROW: in GetChildOffset() 308 case FlexDirection::COLUMN: in GetChildOffset() 822 case FlexDirection::ROW: in RequestChildIfNeeded() [all …]
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H A D | grid_component.h | 45 void SetDirection(FlexDirection direction); 65 FlexDirection GetDirection() const in GetDirection() 147 FlexDirection direction_ { FlexDirection::COLUMN };
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/ohos5.0/foundation/arkui/ace_engine/frameworks/bridge/common/dom/ |
H A D | dom_div.cpp | 110 grid_->SetDirection(FlexDirection::COLUMN); in CreateOrUpdateGrid() 112 grid_->SetDirection(FlexDirection::ROW); in CreateOrUpdateGrid() 116 grid_->SetDirection(FlexDirection::COLUMN_REVERSE); in CreateOrUpdateGrid() 118 grid_->SetDirection(FlexDirection::ROW); in CreateOrUpdateGrid() 120 grid_->SetDirection(FlexDirection::ROW_REVERSE); in CreateOrUpdateGrid() 122 grid_->SetDirection(FlexDirection::COLUMN); in CreateOrUpdateGrid() 180 bool isColumn = flexDirection_ == FlexDirection::COLUMN; in CreateOrUpdateFlex() 186 if (((flexDirection_ == FlexDirection::ROW || flexDirection_ == FlexDirection::ROW_REVERSE) && in CreateOrUpdateFlex() 188 … ((flexDirection_ == FlexDirection::COLUMN || flexDirection_ == FlexDirection::COLUMN_REVERSE) && in CreateOrUpdateFlex() 194 if (((flexDirection_ == FlexDirection::ROW || flexDirection_ == FlexDirection::ROW_REVERSE) && in CreateOrUpdateFlex() [all …]
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H A D | dom_reflect_map.h | 27 const std::map<std::string, FlexDirection> FlexDirectionMap = { 28 { DOM_FLEX_COLUMN, FlexDirection::COLUMN }, 29 { DOM_FLEX_ROW, FlexDirection::ROW }, 30 { DOM_FLEX_COLUMN_REVERSE, FlexDirection::COLUMN_REVERSE }, 31 { DOM_FLEX_ROW_REVERSE, FlexDirection::ROW_REVERSE }
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H A D | dom_stack.cpp | 61 stack.direction_ = FlexDirection::COLUMN; in GetAxisOffset() 63 stack.direction_ = FlexDirection::COLUMN_REVERSE; in GetAxisOffset() 65 stack.direction_ = FlexDirection::ROW_REVERSE; in GetAxisOffset() 67 stack.direction_ = FlexDirection::ROW; in GetAxisOffset() 96 if (FlexDirection::COLUMN == direction_) { in PrepareSpecializedComponent()
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/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/grid/ |
H A D | grid_layout_property.cpp | 72 auto gridDirection = propGridDirection_.value_or(FlexDirection::ROW); in GetGridDirectionStr() 74 case FlexDirection::ROW: in GetGridDirectionStr() 76 case FlexDirection::ROW_REVERSE: in GetGridDirectionStr() 78 case FlexDirection::COLUMN: in GetGridDirectionStr() 80 case FlexDirection::COLUMN_REVERSE: in GetGridDirectionStr()
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/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/grid/grid_adaptive/ |
H A D | grid_adaptive_layout_algorithm.cpp | 38 auto layoutDirection = gridLayoutProperty->GetGridDirection().value_or(FlexDirection::ROW); in Measure() 39 …auto axis = (layoutDirection == FlexDirection::ROW || layoutDirection == FlexDirection::ROW_REVERS… in Measure() 177 auto layoutDirection = layoutProperty->GetGridDirection().value_or(FlexDirection::ROW); in CalculateChildOffset() 186 case FlexDirection::ROW: in CalculateChildOffset() 190 case FlexDirection::ROW_REVERSE: in CalculateChildOffset() 194 case FlexDirection::COLUMN: in CalculateChildOffset() 198 case FlexDirection::COLUMN_REVERSE: in CalculateChildOffset()
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/ohos5.0/foundation/arkui/ace_engine/advanced_ui_component/composelistitem/source/ |
H A D | composelistitem.ets | 143 @Prop itemDirection: FlexDirection; 693 @State containerDirection: FlexDirection = FlexDirection.Row; 694 @State contentItemDirection: FlexDirection = FlexDirection.Row; 771 return FlexDirection.Column; 773 return FlexDirection.Row; 778 return FlexDirection.Row; 781 return FlexDirection.Column; 783 return FlexDirection.Row; 785 return FlexDirection.Column; 788 return FlexDirection.Row; [all …]
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/ohos5.0/docs/zh-cn/application-dev/reference/apis-arkui/arkui-ts/ |
H A D | ts-canvasrenderingcontext2d.md | 67 …Flex({ direction: FlexDirection.Column, alignItems: ItemAlign.Center, justifyContent: FlexAlign.Ce… 144 …Flex({ direction: FlexDirection.Column, alignItems: ItemAlign.Center, justifyContent: FlexAlign.Ce… 174 …Flex({ direction: FlexDirection.Column, alignItems: ItemAlign.Center, justifyContent: FlexAlign.Ce… 204 …Flex({ direction: FlexDirection.Column, alignItems: ItemAlign.Center, justifyContent: FlexAlign.Ce… 236 …Flex({ direction: FlexDirection.Column, alignItems: ItemAlign.Center, justifyContent: FlexAlign.Ce… 270 …Flex({ direction: FlexDirection.Column, alignItems: ItemAlign.Center, justifyContent: FlexAlign.Ce… 305 …Flex({ direction: FlexDirection.Column, alignItems: ItemAlign.Center, justifyContent: FlexAlign.Ce… 340 …Flex({ direction: FlexDirection.Column, alignItems: ItemAlign.Center, justifyContent: FlexAlign.Ce… 372 …Flex({ direction: FlexDirection.Column, alignItems: ItemAlign.Center, justifyContent: FlexAlign.Ce… 415 …Flex({ direction: FlexDirection.Column, alignItems: ItemAlign.Center, justifyContent: FlexAlign.Ce… [all …]
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/ohos5.0/foundation/arkui/ace_engine/frameworks/bridge/declarative_frontend/jsview/models/ |
H A D | flex_model_impl.cpp | 30 FlexDirection::ROW, FlexAlign::FLEX_START, FlexAlign::STRETCH, children); in CreateFlexRow() 53 …if (flex->GetDirection() == FlexDirection::ROW || flex->GetDirection() == FlexDirection::ROW_REVER… in SetFlexWidth() 73 …if (flex->GetDirection() == FlexDirection::COLUMN || flex->GetDirection() == FlexDirection::COLUMN… in SetFlexHeight() 132 void FlexModelImpl::SetDirection(FlexDirection direction) in SetDirection()
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/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_v2/inspector/ |
H A D | utils.h | 121 inline std::string ConvertFlexDirectionToStirng(FlexDirection direction) in ConvertFlexDirectionToStirng() 123 if (direction == FlexDirection::ROW) { in ConvertFlexDirectionToStirng() 125 } else if (direction == FlexDirection::ROW_REVERSE) { in ConvertFlexDirectionToStirng() 127 } else if (direction == FlexDirection::COLUMN) { in ConvertFlexDirectionToStirng() 134 inline FlexDirection ConvertStringToFlexDirection(const std::string& str) in ConvertStringToFlexDirection() 136 static const std::unordered_map<std::string, FlexDirection> uMap { in ConvertStringToFlexDirection() 137 { "FlexDirection.Row", FlexDirection::ROW }, in ConvertStringToFlexDirection() 138 { "FlexDirection.RowReverse", FlexDirection::ROW_REVERSE }, in ConvertStringToFlexDirection() 139 { "FlexDirection.Column", FlexDirection::COLUMN }, in ConvertStringToFlexDirection() 140 { "FlexDirection.ColumnReverse", FlexDirection::COLUMN_REVERSE }, in ConvertStringToFlexDirection() [all …]
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