Searched refs:GatheredDataTask (Results 1 – 2 of 2) sorted by relevance
115 struct GatheredDataTask;133 …GatheredDataTask<T>* PrepareAnimationInputTask(BASE_NS::unordered_map<GLTF2::Accessor*, GatheredDa…136 …GatheredDataTask<T>* PrepareAnimationOutputTask(BASE_NS::unordered_map<GLTF2::Accessor*, GatheredD…
2442 struct GLTF2Importer::GatheredDataTask : GLTF2Importer::ImporterTask { struct in GLTF2::GLTF2Importer2459 vector<GatheredDataTask<ComponentTaskData<AnimationInputComponent>>*> inputs;2460 vector<GatheredDataTask<ComponentTaskData<AnimationOutputComponent>>*> outputs;3078 auto task = make_unique<GatheredDataTask<ImageTaskData>>(); in QueueImage()3202 auto task = make_unique<GatheredDataTask<RenderHandleReference>>(); in PrepareImageBasedLightTasks()3313 auto task = make_unique<GatheredDataTask<GatherMeshDataResult>>(); in PrepareMeshTasks()3359 GLTF2Importer::GatheredDataTask<GLTF2Importer::ComponentTaskData<AnimationInputComponent>>*3387 GLTF2Importer::GatheredDataTask<GLTF2Importer::ComponentTaskData<AnimationOutputComponent>>*3392 GatheredDataTask<ComponentTaskData<AnimationOutputComponent>>* result = nullptr; in PrepareAnimationOutputTask()3436 vector<GatheredDataTask<ComponentTaskData<AnimationInputComponent>>*> inputResults; in PrepareAnimationTasks()[all …]