Searched refs:GetDynamicStates (Results 1 – 4 of 4) sorted by relevance
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/ |
H A D | render_node_default_env.h | 77 BASE_NS::array_view<const RENDER_NS::DynamicStateEnum> GetDynamicStates() const;
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H A D | render_node_default_env.cpp | 400 shaderHandle, gfxHandle, plHandle, {}, specialization, GetDynamicStates()); in GetPso() 466 array_view<const DynamicStateEnum> RenderNodeDefaultEnv::GetDynamicStates() const in GetDynamicStates() function in RenderNodeDefaultEnv
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H A D | render_node_default_material_render_slot.h | 211 BASE_NS::array_view<const RENDER_NS::DynamicStateEnum> GetDynamicStates() const;
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H A D | render_node_default_material_render_slot.cpp | 765 shaderMgr.GetVertexInputDeclarationView(currVid), spec, GetDynamicStates()); in CreateNewPso() 770 …le = psoMgr.GetGraphicsPsoHandle(currShader, currState, currPl, currVid, spec, GetDynamicStates()); in CreateNewPso() 891 array_view<const DynamicStateEnum> RenderNodeDefaultMaterialRenderSlot::GetDynamicStates() const in GetDynamicStates() function in RenderNodeDefaultMaterialRenderSlot
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