Searched refs:GetEffectivelyEnabled (Results 1 – 2 of 2) sorted by relevance
165 virtual bool GetEffectivelyEnabled(Entity entity) const = 0;213 bool GetEffectivelyEnabled() const override in GetEffectivelyEnabled() function in NodeSystem::SceneNode215 return nodeAccess_.GetEffectivelyEnabled(entity_); in GetEffectivelyEnabled()731 …lse if (auto parent = GetNode(nodeComponent.parent); !parent || !parent->GetEffectivelyEnabled()) { in SetEnabled()741 bool GetEffectivelyEnabled(const Entity entity) const override in GetEffectivelyEnabled() function in NodeSystem::NodeCache764 const auto effectivelyEnabled = node.GetEffectivelyEnabled(); in SetParent()
64 virtual bool GetEffectivelyEnabled() const = 0; in CORE3D_BEGIN_NAMESPACE()