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Searched refs:GetEffectivelyEnabled (Results 1 – 2 of 2) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Dnode_system.cpp165 virtual bool GetEffectivelyEnabled(Entity entity) const = 0;
213 bool GetEffectivelyEnabled() const override in GetEffectivelyEnabled() function in NodeSystem::SceneNode
215 return nodeAccess_.GetEffectivelyEnabled(entity_); in GetEffectivelyEnabled()
731 …lse if (auto parent = GetNode(nodeComponent.parent); !parent || !parent->GetEffectivelyEnabled()) { in SetEnabled()
741 bool GetEffectivelyEnabled(const Entity entity) const override in GetEffectivelyEnabled() function in NodeSystem::NodeCache
764 const auto effectivelyEnabled = node.GetEffectivelyEnabled(); in SetParent()
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/ecs/systems/
H A Dintf_node_system.h64 virtual bool GetEffectivelyEnabled() const = 0; in CORE3D_BEGIN_NAMESPACE()