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Searched refs:GetGraphicsState (Results 1 – 14 of 14) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Dgraphicsstate_impl.cpp71 SCENE_NS::IShaderGraphicsState::Ptr GetGraphicsState(SCENE_NS::IMaterial::Ptr mat) override in GetGraphicsState() function in __anon0984f1520110::GraphicsStateImpl
82 … sceneHolder->GetGraphicsState(mat->GetEntity(), (SceneHolder::ShaderType)type, ret); in GetGraphicsState()
H A Dscene_holder.h267 SCENE_NS::IGraphicsState::Ptr GetGraphicsState(CORE_NS::Entity materialEntity, ShaderType type);
271 bool GetGraphicsState(
H A Dmaterial_impl.cpp1151 … SceneHolder()->GetGraphicsState(EcsObject()->GetEntity(), SceneHolder::ShaderType::DEPTH_SHADER); in CompleteInitialization()
1174 …SceneHolder()->GetGraphicsState(EcsObject()->GetEntity(), SceneHolder::ShaderType::MATERIAL_SHADER… in CompleteInitialization()
H A Dscene_holder.cpp1929 SCENE_NS::IGraphicsState::Ptr SceneHolder::GetGraphicsState(CORE_NS::Entity materialEntity, ShaderT… in GetGraphicsState() function in SceneHolder
2015 auto currentState = engineShaderManager.GetGraphicsState(rh); in SetGraphicsState()
2023 bool SceneHolder::GetGraphicsState( in GetGraphicsState() function in SceneHolder
2045 auto state = engineShaderManager.GetGraphicsState(rh); in GetGraphicsState()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/
H A Dintf_shader_manager.h333 virtual GraphicsState GetGraphicsState(const RenderHandleReference& handle) const = 0; in RENDER_BEGIN_NAMESPACE()
663 virtual const GraphicsState& GetGraphicsState(const RenderHandle& handle) const = 0;
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dscene_util.cpp615 RENDER_NS::GraphicsState gs = shaderMgr.GetGraphicsState(rsd.graphicsState); in GetDefaultMaterialShaderData()
628 RENDER_NS::GraphicsState gs = shaderMgr.GetGraphicsState(rsd.graphicsState); in GetDefaultMaterialShaderData()
656 RENDER_NS::GraphicsState gs = shaderMgr.GetGraphicsState(rsd.graphicsState); in GetDefaultMaterialShaderData()
/ohos5.0/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/include/scene_plugin/interface/
H A Dintf_material.h163 …virtual IShaderGraphicsState::Ptr GetGraphicsState(BASE_NS::shared_ptr<SCENE_NS::IMaterial> mat) =…
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dshader_manager.h178 GraphicsState GetGraphicsState(const RenderHandleReference& handle) const override;
511 virtual const GraphicsState& GetGraphicsState(const RenderHandle& handle) const override;
H A Dshader_manager.cpp1081 GraphicsState ShaderManager::GetGraphicsState(const RenderHandleReference& handle) const in GetGraphicsState() function in ShaderManager
2326 const GraphicsState& RenderNodeShaderManager::GetGraphicsState(const RenderHandle& handle) const in GetGraphicsState() function in RenderNodeShaderManager
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_depth_render_slot.cpp475 GraphicsState gfxState = shaderMgr.GetGraphicsState(currState); in CreateNewPso()
481 const GraphicsState& gfxState = shaderMgr.GetGraphicsState(currState); in CreateNewPso()
H A Drender_node_default_material_render_slot.cpp760 GraphicsState gfxState = shaderMgr.GetGraphicsState(currState); in CreateNewPso()
767 const GraphicsState& gfxState = shaderMgr.GetGraphicsState(currState); in CreateNewPso()
H A Drender_node_default_shadow_render_slot.cpp499 GraphicsState gfxState = shaderMgr.GetGraphicsState(currState); in CreateNewPso()
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
H A Dgltf2_exporter.cpp1116 const GraphicsState gfxState = shaderMgr.GetGraphicsState(handle); in UpdateShaderStateToGltfMaterial()
1130 const GraphicsState gfxState = shaderMgr.GetGraphicsState(gfxHandle); in UpdateShaderStateToGltfMaterial()
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Drender_system.cpp175 GraphicsState gfxState = shaderMgr.GetGraphicsState(rsd.graphicsState); in FillShaderData()