/ohos5.0/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/ |
H A D | graphicsstate_impl.cpp | 71 SCENE_NS::IShaderGraphicsState::Ptr GetGraphicsState(SCENE_NS::IMaterial::Ptr mat) override in GetGraphicsState() function in __anon0984f1520110::GraphicsStateImpl 82 … sceneHolder->GetGraphicsState(mat->GetEntity(), (SceneHolder::ShaderType)type, ret); in GetGraphicsState()
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H A D | scene_holder.h | 267 SCENE_NS::IGraphicsState::Ptr GetGraphicsState(CORE_NS::Entity materialEntity, ShaderType type); 271 bool GetGraphicsState(
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H A D | material_impl.cpp | 1151 … SceneHolder()->GetGraphicsState(EcsObject()->GetEntity(), SceneHolder::ShaderType::DEPTH_SHADER); in CompleteInitialization() 1174 …SceneHolder()->GetGraphicsState(EcsObject()->GetEntity(), SceneHolder::ShaderType::MATERIAL_SHADER… in CompleteInitialization()
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H A D | scene_holder.cpp | 1929 SCENE_NS::IGraphicsState::Ptr SceneHolder::GetGraphicsState(CORE_NS::Entity materialEntity, ShaderT… in GetGraphicsState() function in SceneHolder 2015 auto currentState = engineShaderManager.GetGraphicsState(rh); in SetGraphicsState() 2023 bool SceneHolder::GetGraphicsState( in GetGraphicsState() function in SceneHolder 2045 auto state = engineShaderManager.GetGraphicsState(rh); in GetGraphicsState()
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/ |
H A D | intf_shader_manager.h | 333 virtual GraphicsState GetGraphicsState(const RenderHandleReference& handle) const = 0; in RENDER_BEGIN_NAMESPACE() 663 virtual const GraphicsState& GetGraphicsState(const RenderHandle& handle) const = 0;
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/ |
H A D | scene_util.cpp | 615 RENDER_NS::GraphicsState gs = shaderMgr.GetGraphicsState(rsd.graphicsState); in GetDefaultMaterialShaderData() 628 RENDER_NS::GraphicsState gs = shaderMgr.GetGraphicsState(rsd.graphicsState); in GetDefaultMaterialShaderData() 656 RENDER_NS::GraphicsState gs = shaderMgr.GetGraphicsState(rsd.graphicsState); in GetDefaultMaterialShaderData()
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/ohos5.0/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/include/scene_plugin/interface/ |
H A D | intf_material.h | 163 …virtual IShaderGraphicsState::Ptr GetGraphicsState(BASE_NS::shared_ptr<SCENE_NS::IMaterial> mat) =…
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/device/ |
H A D | shader_manager.h | 178 GraphicsState GetGraphicsState(const RenderHandleReference& handle) const override; 511 virtual const GraphicsState& GetGraphicsState(const RenderHandle& handle) const override;
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H A D | shader_manager.cpp | 1081 GraphicsState ShaderManager::GetGraphicsState(const RenderHandleReference& handle) const in GetGraphicsState() function in ShaderManager 2326 const GraphicsState& RenderNodeShaderManager::GetGraphicsState(const RenderHandle& handle) const in GetGraphicsState() function in RenderNodeShaderManager
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/ |
H A D | render_node_default_depth_render_slot.cpp | 475 GraphicsState gfxState = shaderMgr.GetGraphicsState(currState); in CreateNewPso() 481 const GraphicsState& gfxState = shaderMgr.GetGraphicsState(currState); in CreateNewPso()
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H A D | render_node_default_material_render_slot.cpp | 760 GraphicsState gfxState = shaderMgr.GetGraphicsState(currState); in CreateNewPso() 767 const GraphicsState& gfxState = shaderMgr.GetGraphicsState(currState); in CreateNewPso()
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H A D | render_node_default_shadow_render_slot.cpp | 499 GraphicsState gfxState = shaderMgr.GetGraphicsState(currState); in CreateNewPso()
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/ |
H A D | gltf2_exporter.cpp | 1116 const GraphicsState gfxState = shaderMgr.GetGraphicsState(handle); in UpdateShaderStateToGltfMaterial() 1130 const GraphicsState gfxState = shaderMgr.GetGraphicsState(gfxHandle); in UpdateShaderStateToGltfMaterial()
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/ |
H A D | render_system.cpp | 175 GraphicsState gfxState = shaderMgr.GetGraphicsState(rsd.graphicsState); in FillShaderData()
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