Searched refs:GetGraphicsStates (Results 1 – 6 of 6) sorted by relevance
77 BASE_NS::array_view<const GraphicsState> GetGraphicsStates() const;
82 array_view<const GraphicsState> ShaderStateLoader::GetGraphicsStates() const in GetGraphicsStates() function in ShaderStateLoader
207 …ateShaderStates(loader.GetUri(), loader.GetGraphicsStateVariantData(), loader.GetGraphicsStates()); in HandleShaderStateFile()
339 …virtual BASE_NS::vector<RenderHandleReference> GetGraphicsStates(const uint32_t renderSlotId) cons… in RENDER_BEGIN_NAMESPACE()522 virtual BASE_NS::vector<RenderHandleReference> GetGraphicsStates() const = 0; in RENDER_BEGIN_NAMESPACE()
181 …BASE_NS::vector<RenderHandleReference> GetGraphicsStates(const uint32_t renderSlotId) const overri…257 BASE_NS::vector<RenderHandleReference> GetGraphicsStates() const override;
1086 vector<RenderHandleReference> ShaderManager::GetGraphicsStates(const uint32_t renderSlotId) const in GetGraphicsStates() function in ShaderManager1879 vector<RenderHandleReference> ShaderManager::GetGraphicsStates() const in GetGraphicsStates() function in ShaderManager