Searched refs:GetHasNamePart (Results 1 – 2 of 2) sorted by relevance
133 inline constexpr uint32_t GetHasNamePart(const RenderHandle handle) in GetHasNamePart() function
1225 const uint32_t hasNameId = RenderHandleUtil::GetHasNamePart(handle); in Destroy()1476 if (RenderHandleUtil::GetHasNamePart(handle) != 0) { in GetName()2399 if (RenderHandleUtil::GetHasNamePart(handle) == 0) { in ProcessDebugTags()