Searched refs:GetIndexPart (Results 1 – 12 of 12) sorted by relevance
833 const uint32_t index = RenderHandleUtil::GetIndexPart(handle); in GetShaderHandle()851 const uint32_t index = RenderHandleUtil::GetIndexPart(handle); in GetShaderHandle()872 const uint32_t index = RenderHandleUtil::GetIndexPart(handle); in GetShaderHandle()1195 const uint32_t index = RenderHandleUtil::GetIndexPart(handle); in GetVertexInputDeclarationView()1323 const uint32_t index = RenderHandleUtil::GetIndexPart(handle); in GetPipelineLayoutRef()1538 const uint32_t index = RenderHandleUtil::GetIndexPart(handle); in GetGpuComputeProgram()1553 const uint32_t index = RenderHandleUtil::GetIndexPart(handle); in GetGpuShaderProgram()1692 const uint32_t index = RenderHandleUtil::GetIndexPart(handle); in DestroyShader()1736 const uint32_t index = RenderHandleUtil::GetIndexPart(handle); in DestroyGraphicsState()1757 const uint32_t index = RenderHandleUtil::GetIndexPart(handle); in DestroyPipelineLayout()[all …]
162 inline constexpr uint32_t GetIndexPart(const RenderHandle handle) in GetIndexPart() function166 inline constexpr uint32_t GetIndexPart(const uint64_t handleId) in GetIndexPart() function197 inline constexpr uint32_t GetIndexPart(const EngineResourceHandle& handle) in GetIndexPart() function199 return GetIndexPart(RenderHandle { handle.id }); in GetIndexPart()
420 const uint32_t arrayIndex = RenderHandleUtil::GetIndexPart(handle); in Get()463 uint32_t arrayIndex = RenderHandleUtil::GetIndexPart(handle); in GetPendingOptionalResourceIndex()467 arrayIndex = RenderHandleUtil::GetIndexPart(iter->second); in GetPendingOptionalResourceIndex()1211 const uint32_t arrayIndex = RenderHandleUtil::GetIndexPart(handle); in Destroy()1265 const uint32_t arrayIndex = RenderHandleUtil::GetIndexPart(handle); in DestroyImmediate()1362 const uint32_t arrayIndex = RenderHandleUtil::GetIndexPart(handle); in GetBufferDescriptor()1391 const uint32_t arrayIndex = RenderHandleUtil::GetIndexPart(handle); in GetImageDescriptor()2035 return gpuBufferMgr_->Get(RenderHandleUtil::GetIndexPart(resHandle)); in GetBuffer()2041 return gpuImageMgr_->Get(RenderHandleUtil::GetIndexPart(resHandle)); in GetImage()2047 return gpuSamplerMgr_->Get(RenderHandleUtil::GetIndexPart(resHandle)); in GetSampler()[all …]
87 const uint32_t arrayIndex = RenderHandleUtil::GetIndexPart(handle); in Get()131 const uint32_t indexPart = RenderHandleUtil::GetIndexPart(handleId); in Create()179 const uint32_t index = RenderHandleUtil::GetIndexPart(handle); in Destroy()297 … const uint32_t indexPart = RenderHandleUtil::GetIndexPart(renderNodeGraph.renderNodeGraphHandle); in PendingCreate()305 const uint32_t index = RenderHandleUtil::GetIndexPart(handle); in PendingDestroy()346 const uint32_t index = RenderHandleUtil::GetIndexPart(nodeGraphHandle); in PendingDeallocRenderNode()478 const uint32_t index = RenderHandleUtil::GetIndexPart(handle); in DynamicRenderNodeOpImpl()543 uint32_t const index = RenderHandleUtil::GetIndexPart(rawHandle); in GetInfo()584 uint32_t const index = RenderHandleUtil::GetIndexPart(rawHandle); in SetRenderNodeGraphResources()642 uint32_t const index = RenderHandleUtil::GetIndexPart(rawHandle); in GetRenderNodeGraphResources()[all …]
308 const uint32_t arrayIndex = RenderHandleUtil::GetIndexPart(handle); in GetCpuDescriptorSetData()318 const uint32_t arrayIndex = RenderHandleUtil::GetIndexPart(handle); in GetDynamicOffsetDescriptors()328 const uint32_t arrayIndex = RenderHandleUtil::GetIndexPart(handle); in HasDynamicBarrierResources()338 const uint32_t arrayIndex = RenderHandleUtil::GetIndexPart(handle); in GetDynamicOffsetDescriptorCount()348 const uint32_t arrayIndex = RenderHandleUtil::GetIndexPart(handle); in HasPlatformBufferBindings()359 const uint32_t arrayIndex = RenderHandleUtil::GetIndexPart(handle); in UpdateCpuDescriptorSet()
382 const uint32_t index = RenderHandleUtil::GetIndexPart(handle); in GetComputePso()408 const uint32_t index = RenderHandleUtil::GetIndexPart(handle); in GetGraphicsPso()
340 … : RenderHandleUtil::GetIndexPart(shaderMgr_.GetPipelineLayoutHandle(pipelineLayout).GetHandle()); in CreateComputeShader()401 : RenderHandleUtil::GetIndexPart( in CreateGraphicsShader()406 : RenderHandleUtil::GetIndexPart( in CreateGraphicsShader()408 const uint32_t stateIndex = RenderHandleUtil::GetIndexPart(defaultGfxState.GetHandle()); in CreateGraphicsShader()
58 const uint32_t index = RenderHandleUtil::GetIndexPart(handle); in Get()
487 const uint32_t arrayIndex = RenderHandleUtil::GetIndexPart(clientHandle); in CreateGpuDescriptorSet()618 const uint32_t arrayIndex = RenderHandleUtil::GetIndexPart(handle); in GetLowLevelDescriptorCounts()633 const uint32_t arrayIndex = RenderHandleUtil::GetIndexPart(handle); in GetDescriptorSet()696 const uint32_t arrayIndex = RenderHandleUtil::GetIndexPart(handle); in UpdateDescriptorSetGpuHandle()
157 const uint32_t arrayIndex = RenderHandleUtil::GetIndexPart(handle); in UpdateDescriptorSetGpuHandle()
796 if (const uint32_t index = RenderHandleUtil::GetIndexPart(handle); in GetFramebuffer()
207 resState.resource.imageLayout, RenderHandleUtil::GetIndexPart(resState.resource.handle), in DebugPrintImageState()594 const uint32_t arrayIndex = RenderHandleUtil::GetIndexPart(handle); in ProcessRenderNodeGraph()1484 const uint32_t arrayIndex = RenderHandleUtil::GetIndexPart(res.handle); in UpdateStateAndCreateBarriersGpuImage()1533 const uint32_t arrayIndex = RenderHandleUtil::GetIndexPart(res.handle); in UpdateStateAndCreateBarriersGpuBuffer()1627 const uint32_t arrayIndex = RenderHandleUtil::GetIndexPart(handle); in GetBufferResourceStateRef()1655 const uint32_t arrayIndex = RenderHandleUtil::GetIndexPart(handle); in GetImageResourceStateRef()