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Searched refs:GetInputRenderPass (Results 1 – 12 of 12) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/api/render/nodecontext/
H A Dintf_render_node_parser_util.h62 virtual RenderNodeGraphInputs::InputRenderPass GetInputRenderPass( in RENDER_BEGIN_NAMESPACE()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Drender_node_parser_util.h44 RenderNodeGraphInputs::InputRenderPass GetInputRenderPass( in RENDER_BEGIN_NAMESPACE()
H A Drender_node_parser_util.cpp476 RenderNodeGraphInputs::InputRenderPass RenderNodeParserUtil::GetInputRenderPass( in GetInputRenderPass() function in RenderNodeParserUtil
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_node_back_buffer.cpp210 jsonInputs_.renderPass = parserUtil.GetInputRenderPass(jsonVal, "renderPass"); in ParseRenderNodeInputs()
H A Drender_node_fullscreen_generic.cpp223 jsonInputs_.renderPass = parserUtil.GetInputRenderPass(jsonVal, "renderPass"); in ParseRenderNodeInputs()
H A Drender_node_mip_chain_post_process.cpp475 jsonInputs_.renderPass = parserUtil.GetInputRenderPass(jsonVal, "renderPass"); in ParseRenderNodeInputs()
H A Drender_node_single_post_process.cpp511 jsonInputs_.renderPass = parserUtil.GetInputRenderPass(jsonVal, "renderPass"); in ParseRenderNodeInputs()
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_env.cpp479 jsonInputs_.renderPass = parserUtil.GetInputRenderPass(jsonVal, "renderPass"); in ParseRenderNodeInputs()
H A Drender_node_default_material_deferred_shading.cpp552 jsonInputs_.renderPass = parserUtil.GetInputRenderPass(jsonVal, "renderPass"); in ParseRenderNodeInputs()
H A Drender_node_default_depth_render_slot.cpp573 jsonInputs_.renderPass = parserUtil.GetInputRenderPass(jsonVal, "renderPass"); in ParseRenderNodeInputs()
H A Drender_node_camera_single_post_process.cpp600 jsonInputs_.renderPass = parserUtil.GetInputRenderPass(jsonVal, "renderPass"); in ParseRenderNodeInputs()
H A Drender_node_default_material_render_slot.cpp904 jsonInputs_.renderPass = parserUtil.GetInputRenderPass(jsonVal, "renderPass"); in ParseRenderNodeInputs()