Searched refs:GetPatternValue (Results 1 – 2 of 2) sorted by relevance
277 Ace::Pattern GetPatternValue() const in GetPatternValue() function
373 …if (state_.fillState.GetPatternValue().IsValid() && state_.fillState.GetPaintStyle() == PaintStyle… in GetFillPaint()374 UpdatePaintShader(state_.fillState.GetPatternValue(), nullptr, &brush); in GetFillPaint()405 if (state_.strokeState.GetPatternValue().IsValid() && in GetStrokePaint()407 UpdatePaintShader(state_.strokeState.GetPatternValue(), &pen, nullptr); in GetStrokePaint()