Searched refs:GetResults (Results 1 – 11 of 11) sorted by relevance
683 auto results = animationQuery_.GetResults(); in Update()763 return !animationQuery_.GetResults().empty(); in Update()961 const auto* const begin = trackQuery_.GetResults().data(); in UpdateAnimation()1105 auto results = trackQuery_.GetResults(); in ResetTargetProperties()1145 auto results = trackQuery_.GetResults(); in InitializeTrackValues()1158 auto results = trackQuery_.GetResults(); in Calculate()1195 auto results = trackQuery_.GetResults(); in AnimateTracks()1256 auto results = trackQuery_.GetResults(); in ApplyResults()
295 for (const auto& row : componentQuery_.GetResults()) { in Update()315 const auto queryResults = componentQuery_.GetResults(); in Update()344 for (const auto& row : componentQuery_.GetResults()) { in Update()
103 for (const auto& row : componentQuery_.GetResults()) { in Update()
1228 for (const auto& row : nodeQuery_.GetResults()) { in Update()1383 for (const auto& row : nodeQuery_.GetResults()) { in UpdatePreviousWorldMatrices()
287 const auto& results = renderableQuery_.GetResults(); in GatherSortData()
2027 const auto queryResults = reflectionsQuery_.GetResults(); in ProcessReflections()2160 for (const auto& row : lightQuery_.GetResults()) { in ProcessLights()
116 BASE_NS::array_view<const ResultRow> GetResults() const; in CORE_BEGIN_NAMESPACE()
171 array_view<const ComponentQuery::ResultRow> ComponentQuery::GetResults() const in GetResults() function in ComponentQuery
36 virtual const BASE_NS::vector<T>& GetResults() const = 0;
69 const BASE_NS::vector<T>& GetResults() const override in GetResults() function in PendingRequestImpl
906 auto results = query.GetResults(); in ExtractQueryResults()936 auto meshes = meshQuery_->GetResults(); in RemoveUriComponentsFromMeshes()961 auto meshes = meshQuery_->GetResults(); in FindMesh()1015 auto materials = materialQuery_->GetResults(); in FindMaterial()1087 auto animations = animationQuery_->GetResults(); in FindAnimation()1127 auto animations = animationQuery_->GetResults(); in ResolveAnimations()