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Searched refs:GetShaderModuleIndex (Results 1 – 3 of 3) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/loader/
H A Dshader_loader.cpp315 index = shaderMgr_.GetShaderModuleIndex(computeShader); in CreateComputeShader()
376 …uint32_t vertIndex = (forceReload) ? INVALID_SM_INDEX : shaderMgr_.GetShaderModuleIndex(vertexShad… in CreateGraphicsShader()
383 …uint32_t fragIndex = (forceReload) ? INVALID_SM_INDEX : shaderMgr_.GetShaderModuleIndex(fragmentSh… in CreateGraphicsShader()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dshader_manager.cpp660 if (const uint32_t moduleIdx = GetShaderModuleIndex(createInfo.shaderPaths[0].path); in CreateComputeShader()
685 const uint32_t vertShaderModule = GetShaderModuleIndex(createInfo.shaderPaths[0u].path); in CreateShader()
686 const uint32_t fragShaderModule = GetShaderModuleIndex(createInfo.shaderPaths[1u].path); in CreateShader()
1606 uint32_t ShaderManager::GetShaderModuleIndex(const string_view path) const in GetShaderModuleIndex() function in ShaderManager
H A Dshader_manager.h237 uint32_t GetShaderModuleIndex(const BASE_NS::string_view path) const;