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Searched refs:GetShadowTypes (Results 1 – 9 of 9) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/datastore/
H A Drender_data_store_default_light.h53 ShadowTypes GetShadowTypes() const override; in CORE3D_BEGIN_NAMESPACE()
H A Drender_data_store_default_light.cpp48 IRenderDataStoreDefaultLight::ShadowTypes RenderDataStoreDefaultLight::GetShadowTypes() const in GetShadowTypes() function in RenderDataStoreDefaultLight
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/render/
H A Dintf_render_data_store_default_light.h119 virtual ShadowTypes GetShadowTypes() const = 0;
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_shadows_blur.cpp82 shadowTypes_ = dataStoreLight->GetShadowTypes(); in PreExecuteFrame()
H A Drender_node_camera_cubemap.cpp427 currentScene_.shadowTypes = dataStoreLight.GetShadowTypes(); in UpdateCurrentScene()
H A Drender_node_default_material_deferred_shading.cpp344 currentScene_.shadowTypes = dataStoreLight.GetShadowTypes(); in UpdateCurrentScene()
H A Drender_node_camera_single_post_process.cpp505 currentScene_.shadowTypes = dataStoreLight.GetShadowTypes(); in UpdateCurrentScene()
H A Drender_node_default_shadow_render_slot.cpp196 … const IRenderDataStoreDefaultLight::ShadowTypes shadowTypes = dataStoreLight->GetShadowTypes(); in PreExecuteFrame()
H A Drender_node_default_material_render_slot.cpp638 currentScene_.shadowTypes = dataStoreLight.GetShadowTypes(); in UpdateCurrentScene()