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Searched refs:GetVertexInputDeclarationHandleByShaderHandle (Results 1 – 6 of 6) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/
H A Dintf_shader_manager.h369 virtual RenderHandleReference GetVertexInputDeclarationHandleByShaderHandle( in RENDER_BEGIN_NAMESPACE()
687 …virtual RenderHandle GetVertexInputDeclarationHandleByShaderHandle(const RenderHandle& handle) con…
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dshader_manager.h189 RenderHandleReference GetVertexInputDeclarationHandleByShaderHandle(
191 …RenderHandleReference GetVertexInputDeclarationHandleByShaderHandle(const RenderHandle& handle) co…
517 …RenderHandle GetVertexInputDeclarationHandleByShaderHandle(const RenderHandle& handle) const overr…
H A Dshader_manager.cpp1159 RenderHandleReference ShaderManager::GetVertexInputDeclarationHandleByShaderHandle(const RenderHand… in GetVertexInputDeclarationHandleByShaderHandle() function in ShaderManager
1175 RenderHandleReference ShaderManager::GetVertexInputDeclarationHandleByShaderHandle( in GetVertexInputDeclarationHandleByShaderHandle() function in ShaderManager
1178 return GetVertexInputDeclarationHandleByShaderHandle(handle.GetHandle()); in GetVertexInputDeclarationHandleByShaderHandle()
2346 RenderHandle RenderNodeShaderManager::GetVertexInputDeclarationHandleByShaderHandle(const RenderHan… in GetVertexInputDeclarationHandleByShaderHandle() function in RenderNodeShaderManager
2348 return shaderMgr_.GetVertexInputDeclarationHandleByShaderHandle(handle).GetHandle(); in GetVertexInputDeclarationHandleByShaderHandle()
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_depth_render_slot.cpp452 currVid = shaderMgr.GetVertexInputDeclarationHandleByShaderHandle(currShader); in CreateNewPso()
H A Drender_node_default_shadow_render_slot.cpp478 currVid = shaderMgr.GetVertexInputDeclarationHandleByShaderHandle(currShader); in CreateNewPso()
H A Drender_node_default_material_render_slot.cpp738 currVid = shaderMgr.GetVertexInputDeclarationHandleByShaderHandle(currShader); in CreateNewPso()