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Searched refs:GraphicsStateData (Results 1 – 2 of 2) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dshader_manager.h322 struct GraphicsStateData { struct
467 GraphicsStateData graphicsStates_;
H A Dshader_manager.cpp262 …const uint32_t renderSlotId, const ShaderManager::GraphicsStateData& gsd, vector<RenderHandleRefer… in GetGraphicsStatesBySlot()
274 …const uint32_t renderSlotId, const ShaderManager::GraphicsStateData& gsd, vector<RenderHandle>& st… in GetGraphicsStatesBySlot()
301 …const ShaderManager::GraphicsStateData& graphicsStates, const ShaderManager::GraphicsStateVariantC… in GetBaseGraphicsStateVariantIndex()