Searched refs:HasSwapchain (Results 1 – 6 of 6) sorted by relevance
156 bool HasSwapchain() const;
768 bool Device::HasSwapchain() const in HasSwapchain() function in Device
257 renderGraph.ProcessRenderNodeGraph(device.HasSwapchain(), graphNodeStoreView); in ProcessRenderNodeGraph()549 if (!device_.HasSwapchain()) { in RemapBackBufferHandle()
174 if (device_.HasSwapchain()) { in AcquirePresentationInfo()295 if (device_.HasSwapchain() && presentationData_.present) { in Present()583 if ((!backBufferConfig.swapchainData.empty()) && device_.HasSwapchain()) { in RenderProcessCommandLists()
1029 if (HasSwapchain()) { in Activate()2203 if (deviceGLES_.IsActive() && deviceGLES_.HasSwapchain()) { in SwapBuffers()
748 if (device_.HasSwapchain()) { in Present()823 if (device_.HasSwapchain() && (!backBufferConfig.swapchainData.empty())) { in Render()