Searched refs:HashGraphicsState (Results 1 – 7 of 7) sorted by relevance
437 virtual uint64_t HashGraphicsState(const GraphicsState& graphicsState) const = 0; in RENDER_BEGIN_NAMESPACE()753 virtual uint64_t HashGraphicsState(const GraphicsState& graphicsState) const = 0;
618 const uint64_t gsHash = shaderMgr.HashGraphicsState(gs); in GetDefaultMaterialShaderData()631 const uint64_t gsHash = shaderMgr.HashGraphicsState(gs); in GetDefaultMaterialShaderData()659 const uint64_t gsHash = shaderMgr.HashGraphicsState(gs); in GetDefaultMaterialShaderData()
215 uint64_t HashGraphicsState(const GraphicsState& graphicsState) const override;531 uint64_t HashGraphicsState(const GraphicsState& graphicsState) const override;
352 uint64_t ShaderManager::HashGraphicsState(const GraphicsState& graphicsState) const in HashGraphicsState() function in ShaderManager949 const uint64_t hash = HashGraphicsState(createInfo.graphicsState); in CreateGraphicsState()964 const uint64_t hash = HashGraphicsState(createInfo.graphicsState); in CreateGraphicsState()2402 uint64_t RenderNodeShaderManager::HashGraphicsState(const GraphicsState& graphicsState) const in HashGraphicsState() function in RenderNodeShaderManager2404 return shaderMgr_.HashGraphicsState(graphicsState); in HashGraphicsState()
266 cGfxHash = shaderMgr_.HashGraphicsState(*customGraphicsState); in GetGraphicsPsoHandleImpl()
2014 auto hash = engineShaderManager.HashGraphicsState(state); in SetGraphicsState()2016 if (hash != engineShaderManager.HashGraphicsState(currentState)) { in SetGraphicsState()
177 const uint64_t gfxStateHash = shaderMgr.HashGraphicsState(gfxState); in FillShaderData()