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Searched refs:HashGraphicsState (Results 1 – 7 of 7) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/
H A Dintf_shader_manager.h437 virtual uint64_t HashGraphicsState(const GraphicsState& graphicsState) const = 0; in RENDER_BEGIN_NAMESPACE()
753 virtual uint64_t HashGraphicsState(const GraphicsState& graphicsState) const = 0;
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dscene_util.cpp618 const uint64_t gsHash = shaderMgr.HashGraphicsState(gs); in GetDefaultMaterialShaderData()
631 const uint64_t gsHash = shaderMgr.HashGraphicsState(gs); in GetDefaultMaterialShaderData()
659 const uint64_t gsHash = shaderMgr.HashGraphicsState(gs); in GetDefaultMaterialShaderData()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dshader_manager.h215 uint64_t HashGraphicsState(const GraphicsState& graphicsState) const override;
531 uint64_t HashGraphicsState(const GraphicsState& graphicsState) const override;
H A Dshader_manager.cpp352 uint64_t ShaderManager::HashGraphicsState(const GraphicsState& graphicsState) const in HashGraphicsState() function in ShaderManager
949 const uint64_t hash = HashGraphicsState(createInfo.graphicsState); in CreateGraphicsState()
964 const uint64_t hash = HashGraphicsState(createInfo.graphicsState); in CreateGraphicsState()
2402 uint64_t RenderNodeShaderManager::HashGraphicsState(const GraphicsState& graphicsState) const in HashGraphicsState() function in RenderNodeShaderManager
2404 return shaderMgr_.HashGraphicsState(graphicsState); in HashGraphicsState()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Dnode_context_pso_manager.cpp266 cGfxHash = shaderMgr_.HashGraphicsState(*customGraphicsState); in GetGraphicsPsoHandleImpl()
/ohos5.0/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Dscene_holder.cpp2014 auto hash = engineShaderManager.HashGraphicsState(state); in SetGraphicsState()
2016 if (hash != engineShaderManager.HashGraphicsState(currentState)) { in SetGraphicsState()
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Drender_system.cpp177 const uint64_t gfxStateHash = shaderMgr.HashGraphicsState(gfxState); in FillShaderData()