Searched refs:HashHandleAndSlot (Results 1 – 1 of 1) sorted by relevance
293 constexpr inline uint64_t HashHandleAndSlot(const RenderHandle& handle, const uint32_t renderSlotId) in HashHandleAndSlot() function537 … const uint64_t hash = HashHandleAndSlot(clientDataRef.baseShaderHandle, createInfo.renderSlotId); in Create()624 … const uint64_t hash = HashHandleAndSlot(clientDataRef.baseShaderHandle, createInfo.renderSlotId); in Create()892 const uint64_t hash = HashHandleAndSlot(baseShaderHandle, renderSlotId); in GetShaderHandle()971 …const uint64_t variantHash = HashHandleAndSlot(graphicsStates_.rhr[baseVariantIndex].GetHandle(), … in CreateGraphicsState()1030 const uint64_t hash = HashHandleAndSlot(baseHandle, renderSlotId); in GetGraphicsStateHandle()