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Searched refs:HashShaderDataAndSubmesh (Results 1 – 1 of 1) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_material_render_slot.cpp140 inline uint64_t HashShaderDataAndSubmesh(const uint64_t shaderDataHash, const uint32_t renderHash, in HashShaderDataAndSubmesh() function
337 ssd.hash = HashShaderDataAndSubmesh(ssd.hash, renderHash, currentScene_.lightingFlags, in RenderSubmeshes()