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Searched refs:IA_HASH_PRIMITIVE_TOPOLOGY_SHIFT (Results 1 – 1 of 1) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dshader_manager.cpp41 constexpr uint64_t IA_HASH_PRIMITIVE_TOPOLOGY_SHIFT = 1; variable
63 …sh |= (static_cast<uint64_t>(inputAssembly.primitiveTopology) << IA_HASH_PRIMITIVE_TOPOLOGY_SHIFT); in hash()