Searched refs:INPUT_BINDING_OK (Results 1 – 2 of 2) sorted by relevance
31 const INPUT_BINDING_OK: i32 = 0; const41 if input_binding::CAddMonitor(callback) != INPUT_BINDING_OK { in add_monitor()53 if input_binding::CSetPointerVisible(visible) != INPUT_BINDING_OK { in set_pointer_visible()65 if input_binding::CEnableInputDevice(enable) != INPUT_BINDING_OK { in enable_input_device()77 if input_binding::CRemoveInputEventFilter(filter_id) != INPUT_BINDING_OK { in remove_input_event_filter()
30 const INPUT_BINDING_OK: i32 = 0; const72 if input_binding::CGetPointerStyle(&mut self.inner) != INPUT_BINDING_OK { in pointer_style()