/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/ |
H A D | intf_shader_manager.h | 602 class IRenderNodeShaderManager { 792 IRenderNodeShaderManager() = default; 793 virtual ~IRenderNodeShaderManager() = default; 795 IRenderNodeShaderManager(const IRenderNodeShaderManager&) = delete; 796 IRenderNodeShaderManager& operator=(const IRenderNodeShaderManager&) = delete; 797 IRenderNodeShaderManager(IRenderNodeShaderManager&&) = delete; 798 IRenderNodeShaderManager& operator=(IRenderNodeShaderManager&&) = delete;
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/api/render/nodecontext/ |
H A D | intf_render_node_context_manager.h | 31 class IRenderNodeShaderManager; variable 51 virtual const IRenderNodeShaderManager& GetShaderManager() const = 0;
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/node/ |
H A D | render_node_fullscreen_generic.cpp | 47 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in RENDER_BEGIN_NAMESPACE() 230 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in ParseRenderNodeInputs()
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H A D | render_copy.cpp | 74 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr.GetShaderManager(); in Init()
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H A D | render_node_back_buffer.cpp | 215 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in ParseRenderNodeInputs()
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H A D | render_node_mip_chain_post_process.cpp | 97 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in InitNode() 473 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in ParseRenderNodeInputs()
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H A D | render_node_compute_generic.cpp | 240 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in ParseRenderNodeInputs()
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H A D | render_node_single_post_process.cpp | 147 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in InitNode() 530 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in ParseRenderNodeInputs()
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H A D | render_node_shader_passes_generic.cpp | 268 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in ExecuteFrameCompute()
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H A D | render_motion_blur.cpp | 54 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr.GetShaderManager(); in Init()
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H A D | render_blur.cpp | 51 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr.GetShaderManager(); in Init()
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H A D | render_bloom.cpp | 722 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr.GetShaderManager(); in CreateRenderPsos()
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/ |
H A D | render_node_context_manager.h | 76 const IRenderNodeShaderManager& GetShaderManager() const override;
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H A D | render_node_context_manager.cpp | 91 const IRenderNodeShaderManager& RenderNodeContextManager::GetShaderManager() const in GetShaderManager()
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/ |
H A D | render_copy_helper.cpp | 58 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr.GetShaderManager(); in Init()
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H A D | render_node_camera_cubemap.cpp | 141 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in InitNode() 545 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in ParseRenderNodeInputs()
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H A D | render_node_camera_single_post_process.cpp | 185 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in InitNode() 621 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in ParseRenderNodeInputs()
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H A D | render_node_default_env.cpp | 249 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in UpdateAndBindCustomSet()
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H A D | render_node_default_material_deferred_shading.cpp | 569 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in ParseRenderNodeInputs()
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H A D | render_node_default_material_render_slot.cpp | 501 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in UpdateAndBindSet3()
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/device/ |
H A D | shader_manager.h | 494 class RenderNodeShaderManager final : public IRenderNodeShaderManager {
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