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Searched refs:IS_BIT (Results 1 – 2 of 2) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Dgpu_buffer_gles.cpp28 #define IS_BIT(value, bit) ((((value) & (bit)) == (bit)) ? (GLboolean)GL_TRUE : (GLboolean)GL_FALSE) macro
78 isMappable_(IS_BIT(desc.memoryPropertyFlags, CORE_MEMORY_PROPERTY_HOST_VISIBLE_BIT))
H A Drender_backend_gles.cpp47 #define IS_BIT(value, bit) ((((value) & (bit)) == (bit)) ? true : false) macro
1057 if (!IS_BIT(dynamicStateFlags_, CORE_DYNAMIC_STATE_VIEWPORT)) { in BindGraphicsPipeline()
1061 if (!IS_BIT(dynamicStateFlags_, CORE_DYNAMIC_STATE_SCISSOR)) { in BindGraphicsPipeline()
2001 const bool read = IS_BIT(accessFlags, CORE_ACCESS_SHADER_READ_BIT); in BindImage()
2002 const bool write = IS_BIT(accessFlags, CORE_ACCESS_SHADER_WRITE_BIT); in BindImage()
2834 if (!IS_BIT(dynamicStateFlags_, CORE_DYNAMIC_STATE_DEPTH_BOUNDS)) { in UpdateDepthState()
2849 if (!IS_BIT(dynamicStateFlags_, CORE_DYNAMIC_STATE_STENCIL_REFERENCE)) { in UpdateStencilState()
2865 if (!IS_BIT(dynamicStateFlags_, CORE_DYNAMIC_STATE_STENCIL_WRITE_MASK)) { in UpdateStencilState()
2939 if (!IS_BIT(dynamicStateFlags_, CORE_DYNAMIC_STATE_BLEND_CONSTANTS)) { in UpdateBlendState()
2973 if (!IS_BIT(dynamicStateFlags_, CORE_DYNAMIC_STATE_DEPTH_BIAS)) { in UpdateRasterizationState()
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