Searched refs:IS_BIT (Results 1 – 2 of 2) sorted by relevance
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/ |
H A D | gpu_buffer_gles.cpp | 28 #define IS_BIT(value, bit) ((((value) & (bit)) == (bit)) ? (GLboolean)GL_TRUE : (GLboolean)GL_FALSE) macro 78 isMappable_(IS_BIT(desc.memoryPropertyFlags, CORE_MEMORY_PROPERTY_HOST_VISIBLE_BIT))
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H A D | render_backend_gles.cpp | 47 #define IS_BIT(value, bit) ((((value) & (bit)) == (bit)) ? true : false) macro 1057 if (!IS_BIT(dynamicStateFlags_, CORE_DYNAMIC_STATE_VIEWPORT)) { in BindGraphicsPipeline() 1061 if (!IS_BIT(dynamicStateFlags_, CORE_DYNAMIC_STATE_SCISSOR)) { in BindGraphicsPipeline() 2001 const bool read = IS_BIT(accessFlags, CORE_ACCESS_SHADER_READ_BIT); in BindImage() 2002 const bool write = IS_BIT(accessFlags, CORE_ACCESS_SHADER_WRITE_BIT); in BindImage() 2834 if (!IS_BIT(dynamicStateFlags_, CORE_DYNAMIC_STATE_DEPTH_BOUNDS)) { in UpdateDepthState() 2849 if (!IS_BIT(dynamicStateFlags_, CORE_DYNAMIC_STATE_STENCIL_REFERENCE)) { in UpdateStencilState() 2865 if (!IS_BIT(dynamicStateFlags_, CORE_DYNAMIC_STATE_STENCIL_WRITE_MASK)) { in UpdateStencilState() 2939 if (!IS_BIT(dynamicStateFlags_, CORE_DYNAMIC_STATE_BLEND_CONSTANTS)) { in UpdateBlendState() 2973 if (!IS_BIT(dynamicStateFlags_, CORE_DYNAMIC_STATE_DEPTH_BIAS)) { in UpdateRasterizationState() [all …]
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