Searched refs:InputWindowMonitor (Results 1 – 8 of 8) sorted by relevance
41 void InputWindowMonitor::UpdateInputWindow(uint32_t windowId) in UpdateInputWindow()60 void InputWindowMonitor::UpdateInputWindowByDisplayId(DisplayId displayId) in UpdateInputWindowByDisplayId()86 void InputWindowMonitor::UpdateDisplayGroupInfo(const sptr<WindowNodeContainer>& windowNodeContaine… in UpdateDisplayGroupInfo()97 void InputWindowMonitor::UpdateDisplayInfo(const std::vector<sptr<DisplayInfo>>& displayInfos, in UpdateDisplayInfo()147 void InputWindowMonitor::TransformWindowRects(const sptr<WindowNode>& windowNode, Rect& areaRect, in TransformWindowRects()166 void InputWindowMonitor::TraverseWindowNodes(const std::vector<sptr<WindowNode>> &windowNodes, in TraverseWindowNodes()218 MMI::Direction InputWindowMonitor::GetDisplayDirectionForMmi(Rotation rotation) in GetDisplayDirectionForMmi()
70 inputWindowMonitor_ = new InputWindowMonitor(windowRoot_);
28 class InputWindowMonitor : public RefBase {30 explicit InputWindowMonitor(sptr<WindowRoot>& root) : windowRoot_(root) {} in InputWindowMonitor() function31 ~InputWindowMonitor() = default;
36 …WindowController(sptr<WindowRoot>& root, sptr<InputWindowMonitor> inputWindowMonitor) : windowRoot… in WindowController()128 sptr<InputWindowMonitor> inputWindowMonitor_;
201 sptr<InputWindowMonitor> inputWindowMonitor_;
32 sptr<InputWindowMonitor> input_monitor_;46 input_monitor_ = new InputWindowMonitor(root_); in SetUp()52 input_monitor_->InputWindowMonitor::~InputWindowMonitor(); in TearDown()
101 sptr<InputWindowMonitor> inputMonitor = new InputWindowMonitor(windowRoot_); in InitRemoteAnimation()
40 static sptr<InputWindowMonitor> inputWindowMonitor_;47 sptr<InputWindowMonitor> WindowControllerTest::inputWindowMonitor_ = nullptr;60 inputWindowMonitor_ = new InputWindowMonitor(windowRoot_); in SetUpTestCase()