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Searched refs:IsComputeShader (Results 1 – 4 of 4) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/
H A Dintf_shader_manager.h440 virtual bool IsComputeShader(const RenderHandleReference& handle) const = 0; in RENDER_BEGIN_NAMESPACE()
758 virtual bool IsComputeShader(const RenderHandle& handle) const = 0;
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dshader_manager.h239 bool IsComputeShader(const RenderHandleReference& handle) const override;
534 bool IsComputeShader(const RenderHandle& handle) const override;
H A Dshader_manager.cpp1617 bool ShaderManager::IsComputeShader(const RenderHandleReference& handle) const in IsComputeShader() function in ShaderManager
2412 bool RenderNodeShaderManager::IsComputeShader(const RenderHandle& handle) const in IsComputeShader() function in RenderNodeShaderManager
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_material_deferred_shading.cpp400 …if (shaderMgr.IsComputeShader(allShaderData_.shaderHandle) || shaderMgr.IsShader(allShaderData_.sh… in CreateDefaultShaderData()