Searched refs:IsComputeShader (Results 1 – 4 of 4) sorted by relevance
440 virtual bool IsComputeShader(const RenderHandleReference& handle) const = 0; in RENDER_BEGIN_NAMESPACE()758 virtual bool IsComputeShader(const RenderHandle& handle) const = 0;
239 bool IsComputeShader(const RenderHandleReference& handle) const override;534 bool IsComputeShader(const RenderHandle& handle) const override;
1617 bool ShaderManager::IsComputeShader(const RenderHandleReference& handle) const in IsComputeShader() function in ShaderManager2412 bool RenderNodeShaderManager::IsComputeShader(const RenderHandle& handle) const in IsComputeShader() function in RenderNodeShaderManager
400 …if (shaderMgr.IsComputeShader(allShaderData_.shaderHandle) || shaderMgr.IsShader(allShaderData_.sh… in CreateDefaultShaderData()