Searched refs:IsRTLAndVertical (Results 1 – 5 of 5) sorted by relevance
26 bool ListItemLayoutAlgorithm::IsRTLAndVertical(LayoutWrapper* layoutWrapper) const in IsRTLAndVertical() function in OHOS::Ace::NG::ListItemLayoutAlgorithm38 if (IsRTLAndVertical(layoutWrapper)) { in SetReverseValue()111 float crossOffset = IsRTLAndVertical(layoutWrapper) ? in Layout()121 float crossOffset = IsRTLAndVertical(layoutWrapper) ? in Layout()
97 bool IsRTLAndVertical(LayoutWrapper* layoutWrapper) const;
536 IsRTLAndVertical() ? curOffset_ -= delta : curOffset_ += delta; in UpdatePostion()570 bool ListItemPattern::IsRTLAndVertical() const in IsRTLAndVertical() function in OHOS::Ace::NG::ListItemPattern643 …float delta = listItem->IsRTLAndVertical() ? listItem->curOffset_ - position : position - listItem… in StartSpringMotion()782 float velocity = IsRTLAndVertical() ? -info.GetMainVelocity() : info.GetMainVelocity(); in HandleDragEnd()1162 if (!IsRTLAndVertical()) { in ClickJudgeVertical()
263 bool IsRTLAndVertical() const;
1257 bool value = listItemLayoutAlgorithm.IsRTLAndVertical(AceType::RawPtr(layoutWrapper));