Searched refs:LookupNodeByName (Results 1 – 3 of 3) sorted by relevance
146 virtual const ISceneNode* LookupNodeByName(BASE_NS::string_view const& name) const = 0; in CORE3D_BEGIN_NAMESPACE()151 virtual ISceneNode* LookupNodeByName(BASE_NS::string_view const& name) = 0; in CORE3D_BEGIN_NAMESPACE()
402 const ISceneNode* LookupNodeByName(string_view const& name) const override in LookupNodeByName() function in NodeSystem::SceneNode407 ISceneNode* LookupNodeByName(string_view const& name) override in LookupNodeByName() function in NodeSystem::SceneNode
1203 auto shapeNode = sceneNode->LookupNodeByName(shape->GetName().c_str()); in DestroyNode()1250 auto shapeNode = sceneNode->LookupNodeByName(shape->GetName().c_str()); in UpdateNodePosition()