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Searched refs:LookupNodeByPath (Results 1 – 8 of 8) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/ecs/systems/
H A Dintf_node_system.h136 virtual const ISceneNode* LookupNodeByPath(BASE_NS::string_view const& path) const = 0; in CORE3D_BEGIN_NAMESPACE()
141 virtual ISceneNode* LookupNodeByPath(BASE_NS::string_view const& path) = 0; in CORE3D_BEGIN_NAMESPACE()
/ohos5.0/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Dscene_holder.cpp547 parent = rootNode_->LookupNodeByPath(pathWithoutRootNode); in CreateCamera()
988 if (auto ecsNode = root.LookupNodeByPath(fullPath)) { in FindMesh()
1052 if (auto ecsNode = root.LookupNodeByPath(fullPath)) { in FindMaterial()
1057 if (auto created = rootNode_->LookupNodeByPath(fullPath)) { in FindMaterial()
1114 if (auto ecsNode = root.LookupNodeByPath(fullPath)) { in FindAnimation()
1552 parent = rootNode_->LookupNodeByPath(pathWithoutRootNode); in CreateNode()
1668 auto parentNode = root.LookupNodeByPath(parentPath); in ReparentEntity()
1693 auto ecsNode = root.LookupNodeByPath(name); in ReparentEntity()
1694 auto parentNode = root.LookupNodeByPath(parentPath); in ReparentEntity()
1697 if (ecsNode = parentNode->LookupNodeByPath(name); !ecsNode) { in ReparentEntity()
H A Dasset_loader.cpp521 … if (auto targetNode = node->LookupNodeByPath(nameHandle->name); targetNode) { in UpdateTrackTargets()
591 loadNode = originalRootNode->LookupNodeByPath(entityPath); in GltfImportFinished()
H A Decs_animation.cpp130 … if (auto targetNode = node->LookupNodeByPath(nameHandle->name); targetNode) { in UpdateTrackTargets()
H A Dnode_impl.cpp1019 const auto& node = root.LookupNodeByPath(fullPath); in BuildChildren()
H A Dscene_impl.cpp412 const auto& ecsNode = root.LookupNodeByPath(patchedPath); in ResolveNodeTypeFromPath()
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Dnode_system.cpp378 const ISceneNode* LookupNodeByPath(string_view const& path) const override in LookupNodeByPath() function in NodeSystem::SceneNode
390 ISceneNode* LookupNodeByPath(string_view const& path) override in LookupNodeByPath() function in NodeSystem::SceneNode
H A Danimation_system.cpp784 if (auto targetNode = node.LookupNodeByPath(nameHandle->name); targetNode) { in CreatePlayback()