Searched refs:LookupNodeByPath (Results 1 – 8 of 8) sorted by relevance
136 virtual const ISceneNode* LookupNodeByPath(BASE_NS::string_view const& path) const = 0; in CORE3D_BEGIN_NAMESPACE()141 virtual ISceneNode* LookupNodeByPath(BASE_NS::string_view const& path) = 0; in CORE3D_BEGIN_NAMESPACE()
547 parent = rootNode_->LookupNodeByPath(pathWithoutRootNode); in CreateCamera()988 if (auto ecsNode = root.LookupNodeByPath(fullPath)) { in FindMesh()1052 if (auto ecsNode = root.LookupNodeByPath(fullPath)) { in FindMaterial()1057 if (auto created = rootNode_->LookupNodeByPath(fullPath)) { in FindMaterial()1114 if (auto ecsNode = root.LookupNodeByPath(fullPath)) { in FindAnimation()1552 parent = rootNode_->LookupNodeByPath(pathWithoutRootNode); in CreateNode()1668 auto parentNode = root.LookupNodeByPath(parentPath); in ReparentEntity()1693 auto ecsNode = root.LookupNodeByPath(name); in ReparentEntity()1694 auto parentNode = root.LookupNodeByPath(parentPath); in ReparentEntity()1697 if (ecsNode = parentNode->LookupNodeByPath(name); !ecsNode) { in ReparentEntity()
521 … if (auto targetNode = node->LookupNodeByPath(nameHandle->name); targetNode) { in UpdateTrackTargets()591 loadNode = originalRootNode->LookupNodeByPath(entityPath); in GltfImportFinished()
130 … if (auto targetNode = node->LookupNodeByPath(nameHandle->name); targetNode) { in UpdateTrackTargets()
1019 const auto& node = root.LookupNodeByPath(fullPath); in BuildChildren()
412 const auto& ecsNode = root.LookupNodeByPath(patchedPath); in ResolveNodeTypeFromPath()
378 const ISceneNode* LookupNodeByPath(string_view const& path) const override in LookupNodeByPath() function in NodeSystem::SceneNode390 ISceneNode* LookupNodeByPath(string_view const& path) override in LookupNodeByPath() function in NodeSystem::SceneNode
784 if (auto targetNode = node.LookupNodeByPath(nameHandle->name); targetNode) { in CreatePlayback()