Searched refs:MAX_PLAYER_NUM (Results 1 – 1 of 1) sorted by relevance
32 const std::int32_t MAX_PLAYER_NUM = 128; variable125 if (curPlayerCount_ >= MAX_PLAYER_NUM) { in RegisterSourceWithEffectId()129 curPlayerIndex_ = (curPlayerIndex_ + 1) % MAX_PLAYER_NUM; in RegisterSourceWithEffectId()131 curPlayerIndex_ = (curPlayerIndex_ + 1) % MAX_PLAYER_NUM; in RegisterSourceWithEffectId()147 if (curPlayerCount_ >= MAX_PLAYER_NUM) { in RegisterSource()151 curPlayerIndex_ = (curPlayerIndex_ + 1) % MAX_PLAYER_NUM; in RegisterSource()153 curPlayerIndex_ = (curPlayerIndex_ + 1) % MAX_PLAYER_NUM; in RegisterSource()