Searched refs:MAX_TEXTURE_TARGET_ID (Results 1 – 2 of 2) sorted by relevance
285 MAX_TEXTURE_TARGET_ID enumerator368 …uint32_t boundTexture_[MAX_TEXTURE_UNITS][MAX_TEXTURE_TARGET_ID] = { { 0 } }; // [textureunit][tar…
1003 return TextureTargetId::MAX_TEXTURE_TARGET_ID; in TextureTargetToTargetId()1589 if (textureUnit >= MAX_TEXTURE_UNITS || targetId >= MAX_TEXTURE_TARGET_ID) { in BoundTexture()