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Searched refs:ModelPaintProperty (Results 1 – 8 of 8) sorted by relevance

/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/model/
H A Dmodel_view_ng.cpp45 ACE_UPDATE_PAINT_PROPERTY(ModelPaintProperty, ModelBackground, value); in SetBackground()
50 ACE_UPDATE_PAINT_PROPERTY(ModelPaintProperty, ModelCameraMove, value); in SetHandleCameraMove()
56 ACE_UPDATE_PAINT_PROPERTY(ModelPaintProperty, ModelSource, value); in SetModelSource()
70 auto paintProperty = frameNode->GetPaintProperty<ModelPaintProperty>(); in AddCustomRender()
88 ACE_UPDATE_PAINT_PROPERTY(ModelPaintProperty, RenderHeight, height.Value()); in SetRenderHeight()
97 ACE_UPDATE_PAINT_PROPERTY(ModelPaintProperty, RenderWidth, width.Value()); in SetRenderWidth()
102 ACE_UPDATE_PAINT_PROPERTY(ModelPaintProperty, RenderFrameRate, rate); in SetRenderFrameRate()
107 ACE_UPDATE_PAINT_PROPERTY(ModelPaintProperty, ShaderPath, path); in SetShader()
118 auto paintProperty = frameNode->GetPaintProperty<ModelPaintProperty>(); in AddShaderImageTexture()
136 ACE_UPDATE_PAINT_PROPERTY(ModelPaintProperty, ModelShaderInputBuffer, buffer); in AddShaderInputBuffer()
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H A Dmodel_adapter_wrapper.h63 …bool HandleTouchEvent(const TouchEventInfo& info, const RefPtr<ModelPaintProperty>& modelPaintProp…
65 void OnPaint3D(const RefPtr<ModelPaintProperty>& modelPaintProperty);
85 void UpdateScene(const RefPtr<ModelPaintProperty>& modelPaintProperty);
86 void UpdateEnviroment(const RefPtr<ModelPaintProperty>& modelPaintProperty);
87 void UpdateCustomRender(const RefPtr<ModelPaintProperty>& modelPaintProperty);
88 void UpdateShaderPath(const RefPtr<ModelPaintProperty>& modelPaintProperty);
89 void UpdateImageTexturePaths(const RefPtr<ModelPaintProperty>& modelPaintProperty);
90 void UpdateShaderInputBuffers(const RefPtr<ModelPaintProperty>& modelPaintProperty);
H A Dmodel_pattern.cpp40 model->GetPaintProperty<ModelPaintProperty>()->ResetFlagProperties(); in ModelPattern()
84 … auto mainProperty = DynamicCast<ModelPaintProperty>(host->GetPaintProperty<ModelPaintProperty>()); in OnDirtyLayoutWrapperSwap()
146 …auto mainProperty = DynamicCast<ModelPaintProperty>(GetHost()->GetPaintProperty<ModelPaintProperty in HandleTouchEvent()
166 static std::string TextureImagesToStr(const RefPtr<ModelPaintProperty>& modelPaintProperty) in TextureImagesToStr()
179 static std::string ShaderInputBufferToStr(const RefPtr<ModelPaintProperty>& modelPaintProperty) in ShaderInputBufferToStr()
230 static std::string SceneResourceToStr(const RefPtr<ModelPaintProperty>& modelPaintProperty) in SceneResourceToStr()
240 static std::string SceneEnvironmentToStr(const RefPtr<ModelPaintProperty>& modelPaintProperty) in SceneEnvironmentToStr()
250 static std::string SceneCustomRenderToStr(const RefPtr<ModelPaintProperty>& modelPaintProperty) in SceneCustomRenderToStr()
261 static std::string SceneShaderPathToStr(const RefPtr<ModelPaintProperty>& modelPaintProperty) in SceneShaderPathToStr()
276 … auto mainProperty = DynamicCast<ModelPaintProperty>(host->GetPaintProperty<ModelPaintProperty>()); in ToJsonValue()
H A Dmodel_paint_property.h33 class ModelPaintProperty : public PaintProperty {
34 DECLARE_ACE_TYPE(ModelPaintProperty, PaintProperty) in DECLARE_ACE_TYPE() argument
37 ModelPaintProperty() in DECLARE_ACE_TYPE()
51 ~ModelPaintProperty() override = default;
55 auto paintProperty = MakeRefPtr<ModelPaintProperty>(); in Clone()
245 ACE_DISALLOW_COPY_AND_MOVE(ModelPaintProperty);
H A Dmodel_adapter_wrapper.cpp192 void ModelAdapterWrapper::OnPaint3D(const RefPtr<ModelPaintProperty>& modelPaintProperty) in OnPaint3D()
305 const RefPtr<ModelPaintProperty>& modelPaintProperty) in HandleTouchEvent()
317 void ModelAdapterWrapper::UpdateScene(const RefPtr<ModelPaintProperty>& modelPaintProperty) in UpdateScene()
339 void ModelAdapterWrapper::UpdateEnviroment(const RefPtr<ModelPaintProperty>& modelPaintProperty) in UpdateEnviroment()
381 void ModelAdapterWrapper::UpdateCustomRender(const RefPtr<ModelPaintProperty>& modelPaintProperty) in UpdateCustomRender()
403 void ModelAdapterWrapper::UpdateShaderPath(const RefPtr<ModelPaintProperty>& modelPaintProperty) in UpdateShaderPath()
426 void ModelAdapterWrapper::UpdateImageTexturePaths(const RefPtr<ModelPaintProperty>& modelPaintPrope… in UpdateImageTexturePaths()
449 void ModelAdapterWrapper::UpdateShaderInputBuffers(const RefPtr<ModelPaintProperty>& modelPaintProp… in UpdateShaderInputBuffers()
H A Dmodel_paint_method.cpp48 auto paintProperty = DynamicCast<ModelPaintProperty>(paintWrapper->GetPaintProperty()); in PerformPaint()
H A Dmodel_pattern.h42 return MakeRefPtr<ModelPaintProperty>(); in CreatePaintProperty()
/ohos5.0/foundation/arkui/ace_engine/test/unittest/core/pattern/model/
H A Dmodel_test_ng.cpp114 …auto modelPaintProperty = modelViewNG.frameNode_.Upgrade()->GetPaintProperty<ModelPaintProperty>();
192 auto modelPaintProperty = frameNode->GetPaintProperty<ModelPaintProperty>();
245 auto modelPaintProperty = frameNode->GetPaintProperty<ModelPaintProperty>();
309 auto modelPaintProperty = frameNode->GetPaintProperty<ModelPaintProperty>();
389 auto modelPaintProperty = frameNode->GetPaintProperty<ModelPaintProperty>();