Searched refs:ModelPaintProperty (Results 1 – 8 of 8) sorted by relevance
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/model/ |
H A D | model_view_ng.cpp | 45 ACE_UPDATE_PAINT_PROPERTY(ModelPaintProperty, ModelBackground, value); in SetBackground() 50 ACE_UPDATE_PAINT_PROPERTY(ModelPaintProperty, ModelCameraMove, value); in SetHandleCameraMove() 56 ACE_UPDATE_PAINT_PROPERTY(ModelPaintProperty, ModelSource, value); in SetModelSource() 70 auto paintProperty = frameNode->GetPaintProperty<ModelPaintProperty>(); in AddCustomRender() 88 ACE_UPDATE_PAINT_PROPERTY(ModelPaintProperty, RenderHeight, height.Value()); in SetRenderHeight() 97 ACE_UPDATE_PAINT_PROPERTY(ModelPaintProperty, RenderWidth, width.Value()); in SetRenderWidth() 102 ACE_UPDATE_PAINT_PROPERTY(ModelPaintProperty, RenderFrameRate, rate); in SetRenderFrameRate() 107 ACE_UPDATE_PAINT_PROPERTY(ModelPaintProperty, ShaderPath, path); in SetShader() 118 auto paintProperty = frameNode->GetPaintProperty<ModelPaintProperty>(); in AddShaderImageTexture() 136 ACE_UPDATE_PAINT_PROPERTY(ModelPaintProperty, ModelShaderInputBuffer, buffer); in AddShaderInputBuffer() [all …]
|
H A D | model_adapter_wrapper.h | 63 …bool HandleTouchEvent(const TouchEventInfo& info, const RefPtr<ModelPaintProperty>& modelPaintProp… 65 void OnPaint3D(const RefPtr<ModelPaintProperty>& modelPaintProperty); 85 void UpdateScene(const RefPtr<ModelPaintProperty>& modelPaintProperty); 86 void UpdateEnviroment(const RefPtr<ModelPaintProperty>& modelPaintProperty); 87 void UpdateCustomRender(const RefPtr<ModelPaintProperty>& modelPaintProperty); 88 void UpdateShaderPath(const RefPtr<ModelPaintProperty>& modelPaintProperty); 89 void UpdateImageTexturePaths(const RefPtr<ModelPaintProperty>& modelPaintProperty); 90 void UpdateShaderInputBuffers(const RefPtr<ModelPaintProperty>& modelPaintProperty);
|
H A D | model_pattern.cpp | 40 model->GetPaintProperty<ModelPaintProperty>()->ResetFlagProperties(); in ModelPattern() 84 … auto mainProperty = DynamicCast<ModelPaintProperty>(host->GetPaintProperty<ModelPaintProperty>()); in OnDirtyLayoutWrapperSwap() 146 …auto mainProperty = DynamicCast<ModelPaintProperty>(GetHost()->GetPaintProperty<ModelPaintProperty… in HandleTouchEvent() 166 static std::string TextureImagesToStr(const RefPtr<ModelPaintProperty>& modelPaintProperty) in TextureImagesToStr() 179 static std::string ShaderInputBufferToStr(const RefPtr<ModelPaintProperty>& modelPaintProperty) in ShaderInputBufferToStr() 230 static std::string SceneResourceToStr(const RefPtr<ModelPaintProperty>& modelPaintProperty) in SceneResourceToStr() 240 static std::string SceneEnvironmentToStr(const RefPtr<ModelPaintProperty>& modelPaintProperty) in SceneEnvironmentToStr() 250 static std::string SceneCustomRenderToStr(const RefPtr<ModelPaintProperty>& modelPaintProperty) in SceneCustomRenderToStr() 261 static std::string SceneShaderPathToStr(const RefPtr<ModelPaintProperty>& modelPaintProperty) in SceneShaderPathToStr() 276 … auto mainProperty = DynamicCast<ModelPaintProperty>(host->GetPaintProperty<ModelPaintProperty>()); in ToJsonValue()
|
H A D | model_paint_property.h | 33 class ModelPaintProperty : public PaintProperty { 34 DECLARE_ACE_TYPE(ModelPaintProperty, PaintProperty) in DECLARE_ACE_TYPE() argument 37 ModelPaintProperty() in DECLARE_ACE_TYPE() 51 ~ModelPaintProperty() override = default; 55 auto paintProperty = MakeRefPtr<ModelPaintProperty>(); in Clone() 245 ACE_DISALLOW_COPY_AND_MOVE(ModelPaintProperty);
|
H A D | model_adapter_wrapper.cpp | 192 void ModelAdapterWrapper::OnPaint3D(const RefPtr<ModelPaintProperty>& modelPaintProperty) in OnPaint3D() 305 const RefPtr<ModelPaintProperty>& modelPaintProperty) in HandleTouchEvent() 317 void ModelAdapterWrapper::UpdateScene(const RefPtr<ModelPaintProperty>& modelPaintProperty) in UpdateScene() 339 void ModelAdapterWrapper::UpdateEnviroment(const RefPtr<ModelPaintProperty>& modelPaintProperty) in UpdateEnviroment() 381 void ModelAdapterWrapper::UpdateCustomRender(const RefPtr<ModelPaintProperty>& modelPaintProperty) in UpdateCustomRender() 403 void ModelAdapterWrapper::UpdateShaderPath(const RefPtr<ModelPaintProperty>& modelPaintProperty) in UpdateShaderPath() 426 void ModelAdapterWrapper::UpdateImageTexturePaths(const RefPtr<ModelPaintProperty>& modelPaintPrope… in UpdateImageTexturePaths() 449 void ModelAdapterWrapper::UpdateShaderInputBuffers(const RefPtr<ModelPaintProperty>& modelPaintProp… in UpdateShaderInputBuffers()
|
H A D | model_paint_method.cpp | 48 auto paintProperty = DynamicCast<ModelPaintProperty>(paintWrapper->GetPaintProperty()); in PerformPaint()
|
H A D | model_pattern.h | 42 return MakeRefPtr<ModelPaintProperty>(); in CreatePaintProperty()
|
/ohos5.0/foundation/arkui/ace_engine/test/unittest/core/pattern/model/ |
H A D | model_test_ng.cpp | 114 …auto modelPaintProperty = modelViewNG.frameNode_.Upgrade()->GetPaintProperty<ModelPaintProperty>(); 192 auto modelPaintProperty = frameNode->GetPaintProperty<ModelPaintProperty>(); 245 auto modelPaintProperty = frameNode->GetPaintProperty<ModelPaintProperty>(); 309 auto modelPaintProperty = frameNode->GetPaintProperty<ModelPaintProperty>(); 389 auto modelPaintProperty = frameNode->GetPaintProperty<ModelPaintProperty>();
|