Searched refs:NS_TO_S (Results 1 – 11 of 11) sorted by relevance
111 auto particleAnimate = renderParticleAnimation->Animate(NS_TO_S);119 particleSystem_->Emit(NS_TO_S, activeParticles, imageVector);120 particleSystem_->UpdateParticle(NS_TO_S, activeParticles);168 particleSystem->UpdateParticle(NS_TO_S, activeParticles);
132 particleEmitter->EmitParticle(NS_TO_S);
90 particleCount_ += static_cast<float>(emitRate * deltaTime) / NS_TO_S; in EmitParticle()
342 float frameInterval = (time - animationFraction_.GetLastFrameTime()) * 1.0f / NS_TO_S; in Animate()
301 float dt = static_cast<float>(deltaTime) / NS_TO_S; in Update()
94 int32_t frameRate = round(1.0 / (static_cast<double>(currentPeriod_) / NS_TO_S)); in OnFrameSkip()
32 constexpr int32_t NS_TO_S = 1000000000; variable
57 return (ts.tv_sec * NS_TO_S + ts.tv_nsec); in GetCurrentRealTimeNs()
40 const int32_t NS_TO_S = 1000000000; variable1023 return (ts.tv_sec * NS_TO_S + ts.tv_nsec); in GetCurrentRealTimeNs()
344 constexpr int64_t NS_TO_S = 1000000000; variable
839 … g_transactionTimeCorrection = static_cast<int64_t>((replayStartTime - recordStartTime) * NS_TO_S); in SetTransactionTimeCorrection()