Searched refs:PICKER_DRAG_SCENE (Results 1 – 3 of 3) sorted by relevance
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/picker/ |
H A D | datepicker_column_pattern.cpp | 66 constexpr char PICKER_DRAG_SCENE[] = "picker_drag_scene"; variable 799 frameNode->AddFRCSceneInfo(PICKER_DRAG_SCENE, event.GetMainVelocity(), SceneStatus::START); in HandleDragStart() 823 frameNode->AddFRCSceneInfo(PICKER_DRAG_SCENE, event.GetMainVelocity(), SceneStatus::RUNNING); in HandleDragMove() 834 frameNode->AddFRCSceneInfo(PICKER_DRAG_SCENE, mainVelocity_, SceneStatus::END); in HandleDragEnd() 855 frameNode->AddFRCSceneInfo(PICKER_DRAG_SCENE, mainVelocity_, SceneStatus::END); in HandleDragEnd()
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/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/time_picker/ |
H A D | timepicker_column_pattern.cpp | 59 constexpr char PICKER_DRAG_SCENE[] = "picker_drag_scene"; variable 845 frameNode->AddFRCSceneInfo(PICKER_DRAG_SCENE, event.GetMainVelocity(), SceneStatus::START); in HandleDragStart() 869 frameNode->AddFRCSceneInfo(PICKER_DRAG_SCENE, event.GetMainVelocity(), SceneStatus::RUNNING); in HandleDragMove() 884 frameNode->AddFRCSceneInfo(PICKER_DRAG_SCENE, mainVelocity_, SceneStatus::END); in HandleDragEnd() 906 frameNode->AddFRCSceneInfo(PICKER_DRAG_SCENE, mainVelocity_, SceneStatus::END); in HandleDragEnd()
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/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/text_picker/ |
H A D | textpicker_column_pattern.cpp | 58 constexpr char PICKER_DRAG_SCENE[] = "picker_drag_scene"; variable 1062 frameNode->AddFRCSceneInfo(PICKER_DRAG_SCENE, event.GetMainVelocity(), SceneStatus::START); in HandleDragStart() 1104 frameNode->AddFRCSceneInfo(PICKER_DRAG_SCENE, event.GetMainVelocity(), SceneStatus::RUNNING); in HandleDragMove() 1115 frameNode->AddFRCSceneInfo(PICKER_DRAG_SCENE, mainVelocity_, SceneStatus::END); in HandleDragEnd() 1123 frameNode->AddFRCSceneInfo(PICKER_DRAG_SCENE, mainVelocity_, SceneStatus::END); in HandleDragEnd() 1146 frameNode->AddFRCSceneInfo(PICKER_DRAG_SCENE, mainVelocity_, SceneStatus::END); in HandleDragEnd()
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