Searched refs:POINT_HOTZONE_RATIO (Results 1 – 1 of 1) sorted by relevance
30 constexpr float POINT_HOTZONE_RATIO = 0.5; variable157 startPointX_ = startPointRect_.posX_ - static_cast<int32_t>(hotZone_ * POINT_HOTZONE_RATIO);178 startPointX_ = startPointRect_.posX_ - static_cast<int32_t>(hotZone_ * POINT_HOTZONE_RATIO);179 startPointY_ = startPointRect_.posY_ - static_cast<int32_t>(hotZone_ * POINT_HOTZONE_RATIO);199 startPointX_ = startPointRect_.posX_ - static_cast<int32_t>(hotZone_ * POINT_HOTZONE_RATIO);201 static_cast<int32_t>(startPointRect_.height_ + hotZone_ * POINT_HOTZONE_RATIO);222 static_cast<int32_t>(startPointRect_.width_ + hotZone_ * POINT_HOTZONE_RATIO);244 static_cast<int32_t>(startPointRect_.width_ + hotZone_ * POINT_HOTZONE_RATIO);245 startPointY_ = startPointRect_.posY_ - static_cast<int32_t>(hotZone_ * POINT_HOTZONE_RATIO);265 static_cast<int32_t>(startPointRect_.width_ + hotZone_ * POINT_HOTZONE_RATIO);[all …]