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Searched refs:PREV_WORLD_INDEX (Results 1 – 1 of 1) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Dnode_system.cpp51 constexpr auto PREV_WORLD_INDEX = 2U; variable
1171 CORE_ASSERT(&operations[PREV_WORLD_INDEX - 1U].target == &prevWorldMatrixManager_); in Initialize()
1230 if (!row.IsValidComponentId(PREV_WORLD_INDEX) && row.IsValidComponentId(WORLD_INDEX)) { in Update()
1384 const bool hasPrev = row.IsValidComponentId(PREV_WORLD_INDEX); in UpdatePreviousWorldMatrices()
1386 if (auto dst = prevWorldMatrixManager_.Write(row.components[PREV_WORLD_INDEX])) { in UpdatePreviousWorldMatrices()