Searched refs:PROPERTYTYPE (Results 1 – 10 of 10) sorted by relevance
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeEngine/api/core/property/ |
H A D | property_types.h | 54 inline constexpr PropertyTypeDecl BOOL_T = PROPERTYTYPE(bool); 55 inline constexpr PropertyTypeDecl CHAR_T = PROPERTYTYPE(char); 56 inline constexpr PropertyTypeDecl INT8_T = PROPERTYTYPE(int8_t); 57 inline constexpr PropertyTypeDecl INT16_T = PROPERTYTYPE(int16_t); 58 inline constexpr PropertyTypeDecl INT32_T = PROPERTYTYPE(int32_t); 59 inline constexpr PropertyTypeDecl INT64_T = PROPERTYTYPE(int64_t); 60 inline constexpr PropertyTypeDecl UINT8_T = PROPERTYTYPE(uint8_t); 61 inline constexpr PropertyTypeDecl UINT16_T = PROPERTYTYPE(uint16_t); 65 inline constexpr PropertyTypeDecl SIZE_T = PROPERTYTYPE(size_t); 67 inline constexpr PropertyTypeDecl FLOAT_T = PROPERTYTYPE(float); [all …]
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H A D | property.h | 128 #define PROPERTYTYPE(b) PROPERTYTYPE_DEFINE(b, b) macro
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/ohos5.0/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/ |
H A D | asset_migration.cpp | 36 { PROPERTYTYPE(Math::IVec2), PropertyType::IVEC2_T }, // Math::IVec2 to BASE_NS::Math::IVec2 37 { PROPERTYTYPE(Math::IVec3), PropertyType::IVEC3_T }, // Math::IVec3 to BASE_NS::Math::IVec3 38 { PROPERTYTYPE(Math::IVec4), PropertyType::IVEC4_T }, // Math::IVec4 to BASE_NS::Math::IVec4 44 { PROPERTYTYPE(Math::Vec2), PropertyType::VEC2_T }, // Math::Vec2 to BASE_NS::Math::Vec2 45 { PROPERTYTYPE(Math::Vec3), PropertyType::VEC3_T }, // Math::Vec3 to BASE_NS::Math::Vec3 46 { PROPERTYTYPE(Math::Vec4), PropertyType::VEC4_T }, // Math::Vec4 to BASE_NS::Math::Vec4 52 { PROPERTYTYPE(Uid), PropertyType::UID_T }, // Uid to BASE_NS::Uid 53 { PROPERTYTYPE(string), PropertyType::STRING_T }, // string to BASE_NS::string 74 { PROPERTYTYPE(vector<float>), PropertyType::FLOAT_VECTOR_T }, 75 { PROPERTYTYPE(vector<Math::Mat4X4>), PropertyType::MAT4X4_VECTOR_T }, [all …]
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H A D | ecs_util.h | 199 return property.type == PROPERTYTYPE(CORE_NS::IPropertyHandle*); in isPropertyContainer()
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H A D | ecs_serializer.cpp | 523 SetSerializer(PROPERTYTYPE(RenderHandleReference), in SetDefaultSerializers() 773 if (property.type == PROPERTYTYPE(vector<uint8_t>)) { in WriteProperty() 1105 } else if (property.type == PROPERTYTYPE(vector<uint8_t>)) { in ReadProperty()
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/api/render/property/ |
H A D | property_types.h | 28 PROPERTYTYPE(RENDER_NS::BindableBufferWithHandleReference); in CORE_BEGIN_NAMESPACE() 30 PROPERTYTYPE(RENDER_NS::BindableImageWithHandleReference); in CORE_BEGIN_NAMESPACE() 32 PROPERTYTYPE(RENDER_NS::BindableSamplerWithHandleReference); in CORE_BEGIN_NAMESPACE()
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/api/render/ |
H A D | resource_handle.h | 241 inline constexpr PropertyTypeDecl RENDER_HANDLE_T = PROPERTYTYPE(RENDER_NS::RenderHandle); in CORE_BEGIN_NAMESPACE() 243 inline constexpr PropertyTypeDecl RENDER_HANDLE_REFERENCE_T = PROPERTYTYPE(RENDER_NS::RenderHandleR… in CORE_BEGIN_NAMESPACE()
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/ohos5.0/foundation/graphic/graphic_3d/lume/metaobject/src/engine/ |
H A D | engine_value_manager.cpp | 161 if (params.property.type == PROPERTYTYPE(CORE_NS::IPropertyHandle*)) { in ConstructValueImpl()
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/components/ |
H A D | material_component_manager.cpp | 92 constexpr PropertyTypeDecl TEXTURE_INFO_T = PROPERTYTYPE(MaterialComponent::TextureInfo);
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/ |
H A D | animation_system.cpp | 115 constexpr PropertyTypeDecl PROPERTY_HANDLE_PTR_T = PROPERTYTYPE(CORE_NS::IPropertyHandle*);
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