Searched refs:PausedState (Results 1 – 4 of 4) sorted by relevance
423 int32_t PlayerServer::PausedState::Play() in Play()428 int32_t PlayerServer::PausedState::Pause(bool isSystemOperation) in Pause()434 int32_t PlayerServer::PausedState::Seek(int32_t mSeconds, PlayerSeekMode mode) in Seek()439 int32_t PlayerServer::PausedState::Stop() in Stop()444 int32_t PlayerServer::PausedState::SetPlaybackSpeed(PlaybackRateMode mode) in SetPlaybackSpeed()449 int32_t PlayerServer::PausedState::SeekContinous(int32_t mSeconds, int64_t batchNo) in SeekContinous()454 int32_t PlayerServer::PausedState::SetPlayRangeWithMode(int64_t start, int64_t end, PlayerSeekMode … in SetPlayRangeWithMode()459 void PlayerServer::PausedState::HandleStateChange(int32_t newState) in HandleStateChange()472 void PlayerServer::PausedState::HandleEos() in HandleEos()
139 class PlayerServer::PausedState : public PlayerServer::BaseState {141 explicit PausedState(PlayerServer &server) : BaseState(server, "paused_state") {} in PausedState() function142 ~PausedState() = default;
152 class PausedState; variable160 std::shared_ptr<PausedState> pausedState_;
129 pausedState_ = std::make_shared<PausedState>(*this); in Init()