Searched refs:PlayerServerState (Results 1 – 3 of 3) sorted by relevance
31 class PlayerServerState {33 explicit PlayerServerState(const std::string &name) : name_(name) {} in PlayerServerState() function34 virtual ~PlayerServerState() = default;38 DISALLOW_COPY_AND_MOVE(PlayerServerState);60 void Init(const std::shared_ptr<PlayerServerState> &state);61 void ChangeState(const std::shared_ptr<PlayerServerState> &state);62 std::shared_ptr<PlayerServerState> GetCurrState();66 std::shared_ptr<PlayerServerState> currState_ = nullptr;
23 class PlayerServer::BaseState : public PlayerServerState {25 …BaseState(PlayerServer &server, const std::string &name) : PlayerServerState(name), server_(server… in BaseState()
1728 std::string PlayerServerState::GetStateName() const in GetStateName()1741 void PlayerServerStateMachine::Init(const std::shared_ptr<PlayerServerState> &state) in Init()1746 void PlayerServerStateMachine::ChangeState(const std::shared_ptr<PlayerServerState> &state) in ChangeState()1767 std::shared_ptr<PlayerServerState> PlayerServerStateMachine::GetCurrState() in GetCurrState()