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Searched refs:PlayerServerState (Results 1 – 3 of 3) sorted by relevance

/ohos5.0/foundation/multimedia/player_framework/services/services/player/server/
H A Dplayer_server.h31 class PlayerServerState {
33 explicit PlayerServerState(const std::string &name) : name_(name) {} in PlayerServerState() function
34 virtual ~PlayerServerState() = default;
38 DISALLOW_COPY_AND_MOVE(PlayerServerState);
60 void Init(const std::shared_ptr<PlayerServerState> &state);
61 void ChangeState(const std::shared_ptr<PlayerServerState> &state);
62 std::shared_ptr<PlayerServerState> GetCurrState();
66 std::shared_ptr<PlayerServerState> currState_ = nullptr;
H A Dplayer_server_state.h23 class PlayerServer::BaseState : public PlayerServerState {
25 …BaseState(PlayerServer &server, const std::string &name) : PlayerServerState(name), server_(server… in BaseState()
H A Dplayer_server.cpp1728 std::string PlayerServerState::GetStateName() const in GetStateName()
1741 void PlayerServerStateMachine::Init(const std::shared_ptr<PlayerServerState> &state) in Init()
1746 void PlayerServerStateMachine::ChangeState(const std::shared_ptr<PlayerServerState> &state) in ChangeState()
1767 std::shared_ptr<PlayerServerState> PlayerServerStateMachine::GetCurrState() in GetCurrState()